In video games there are few things as fundamental as moving your character around the screen. Whether it’s 2D or 3D, a shooter or an RPG, most games will put the player in control of a character that then has to walk, run, jump or fly around the screen. Because moving around seems so…
Read MoreEvolution of Pokemon Designs – Gen 1
Transcript What’s up designers, and welcome back to Rempton Games. On this channel, and on my blog, I have touched on a lot of different areas of game design, but one area that I haven’t talked much about is character design. Character design may seem separate from other areas of game design like rules, systems…
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