Hey everybody! Unfortunately there is no new article this week. However, I do have some news. Starting next week, there are going to be a few changes for the Rempton Games blog. For the past two and a half years I have been (mostly) posting written blogs every week, but going forward I am going…
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The Moral of the Story: Designing Moral Decisions in Games (Repost)
Hey everybody! No new article this week because I had to move to a different state, but fear not! News and new content will be coming very soon. In the mean time, please enjoy this article, which was originally posted on February 2nd, 2019! One of the things that defines a game is the choices…
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Lessons Learned from the Development of Vicious Circle
This summer I have been interning at Rooster Teeth Games, and for most of that time the team has been focused on one thing – launching Vicious Circle. Now that the release date (August 13th!) is nearly upon us, I thought it was finally time to share with all of you the story of how…
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Avoiding Helplessness – The Worst Feeling in Games
One of the greatest things about video games is the way they can evoke emotion in the player. Whether it’s the anxiousness and apprehension of sneaking down a narrow corridor, keeping an eye out for mutant monsters around every corner or the triumph of finally toppling an overwhelming enemy, games can make players feel a…
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