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All articles filed in Narrative

Deep Dive Game Design NarrativeAugust 20, 2019

The Moral of the Story: Designing Moral Decisions in Games (Repost)

Hey everybody! No new article this week because I had to move to a different state, but fear not! News and new content will be coming very soon. In the mean time, please enjoy this article, which was originally posted on February 2nd, 2019! One of the things that defines a game is the choices…

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Board Game Design Board games Game Design NarrativeApril 27, 2019April 26, 2019

Can Realism in Games go too Far?

Games, both digital and tabletop, have been undergoing an unprecedented explosion of creative growth over these past few decades. In Video Games the advancement of technology has allowed for incredible leaps forward in what is possible in this medium. As for tabletop games, the past few decades have brought wave after wave of innovative designs,…

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Deep Dive Game Design NarrativeFebruary 2, 2019February 1, 2019

The Moral of the Story: Designing Moral Decisions in Games

One of the things that defines a game is the choices that it presents to its player. Every game has choices, from deciding whether to fold your hand of cards to choosing which cybernetic enhancements to buy for your giant mech suit. However, one type of choice that this medium has difficulty presenting is moral…

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Game Design NarrativeDecember 22, 2018December 21, 2018

How Games take the Player through The Hero’s Journey: Part 3 – Return

A few weeks ago I began a series of articles about the Hero’s Journey, and ancient story structure that can be found in everything from historical epics to modern blockbusters. This series is designed to break down this structure, give an example of how it is used (using the original Star Wars trilogy as an…

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Game Design Narrative UncategorizedDecember 15, 2018December 15, 2018

How Games take the Player through The Hero’s Journey: Part 2 – Initiation

Last week I started a series of three articles that describe how the process of playing games can mirror one of the most ancient storytelling structures of all time, The Hero’s Journey. Last week’s article was centered around the first stage of the journey, known as Departure (if you missed it you can find it…

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NarrativeDecember 8, 2018December 11, 2018

How Games take the Player through The Hero’s Journey: Part 1 – Departure

On this blog I mostly write about games. I love playing games, but that is only one of my passions. Other than games, my biggest hobby is watching films. I have written some articles in the past that combine these two loves, such as analyzing Ready Player One from a game design perspective or looking…

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Game Business Narrative Puzzles TheoriesNovember 24, 2018November 23, 2018

What you Give is What you Get: Environmental Storytelling in Games

You are walking down the darkened forest path, sunlight peeking through the canopy of leaves in a mottled pattern upon the ground. Your sword is drawn in your right hand – in your left you keep a healing potion at the ready. You move cautiously, scanning left and right as you go. Who knows what…

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Game Design NarrativeApril 21, 2018April 21, 2018

The Movie and the Toy

  Hey everybody! A few weeks ago, I wrote about a bunch of different types of players, who all enjoy games for different reasons. There are so many enjoyable aspects about games that it is possible for two players to enjoy the exact same game for very different reasons. Today, I am going to look…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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