Hey everybody! Nearly two months ago I wrote an article about evaluating different creatures in Magic: The Gathering (which you can find here). Today, I plan to do the same thing, but with spell abilities instead. If you are interested in designing your own trading card game, or simply want to learn more about…
Read MoreGame Design in Real Life: The Prisoner’s Dilemma
Hey everybody! The last few weeks I have been writing my annual review articles, and haven’t been able to put up any new game design content. That, however, changes today. As promised, today is the third entry in my series “Game Design in Real Life”, where I take a look at how game design can…
Read More1 Year of Blogging – A look Back (part 2)
Last week, in order to celebrate the 1 year anniversary of starting my blog I decided to review all of the articles that I have posted in the last year. If you haven’t read part 1, you should check it out because I explain everything in much more detail there. Last week I only got…
Read More1 Year of Blogging – A Look Back (Part 1)
Today’s article is going to be a little different than my usual articles. Instead of blogging about game design, strategy, or history, I am going to be talking about this blog itself. Last Saturday marked the 1 year anniversary of my first post on this blog, and I though that would be a good time…
Read MoreThe Pokemon Formula: Predicting Generation 8
Pokemon is one of the biggest gaming franchises in the world right now, and is a franchise that has been a part of my life since the anime first started airing. I remember playing the early games on my Gameboy, watching the movies in the theater and trying to collect all of the toys from…
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