Skip to content

  • | Home |
  • | About |
  • | Contact |
  • | Game Designer’s Dictionary |
  • | Portfolio |
Press Enter / Return to begin your search.

All articles filed in Game Management

Game Design Game History Game Management Nintendo PokemonJuly 20, 2020

Evolution of Pokemon Design – Generation 5

In this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.

Read More
Game Design Game Management Nintendo PokemonMarch 30, 2020March 30, 2020

Evolution Of Pokemon Designs – Generation 3

Transcript: Hey everybody, welcome back to Rempton Games. Today, it’s time for Part 3 of my ongoing “Evolution of Pokemon Designs” series, where I will be taking a look at the designs of Pokemon from Generation 3, and seeing how they have changed from the previous generations. To do so, I’m gonna be looking at…

Read More
Game Design game development Game Management NintendoMarch 16, 2020March 16, 2020

What Does It Take To Get A Character In Smash?

Transcript: Hey everybody, and welcome to RemptonGames. Today, I want to talk about the Super Smash Bros. series. These games are freakin’ awesome, in more ways than one. From the core fighting mechanics, which still stand out from pretty much every other fighting game except for those who are deliberately copying them, to the sheer…

Read More
Game Design game development Game History Game Management Nintendo PokemonJanuary 11, 2020January 11, 2020

Evolution of Pokemon Designs – Gen 1

Transcript What’s up designers, and welcome back to Rempton Games. On this channel, and on my blog, I have touched on a lot of different areas of game design, but one area that I haven’t talked much about is character design. Character design may seem separate from other areas of game design like rules, systems…

Read More
competitive games cooperative games Game Business Game Design game development Game Management Nintendo PokemonDecember 21, 2019

Dear Game Freak: I’m Not Mad, Just Confused

What’s up everybody? I know in my last video I said that I would be talking about the lore of the Mario series, but Pokemon Sword and Shield have come out recently so I have a lot of Pokemon on my mind. Now, if you have been paying any attention to the Pokemon community over…

Read More
Accessibility Game Design game development Game ManagementJune 22, 2019June 24, 2019

The Difficulty Dilemma Part 2

Last week I began this two part article about the concept of difficulty in games. In part 1 (which you can find here) I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty settings to their games. In this part I am instead…

Read More
Game Business Game Design Game ManagementMay 27, 2019

Beating Feature Creep (Repost)

Hey everybody, as mentioned in last week’s post I had to move across the country this week, so I did not have time to write a new article this week. However, there should be a brand new article up at the regular time this Saturday, so keep an eye out for that. I will be…

Read More
Game Business Game History Game Management Magic: The GatheringApril 20, 2019April 19, 2019

Why the Magic: The Gathering Bubble Hasn’t Burst

Magic: The Gathering (often simply referred to as Magic) is the oldest and most successful trading card game on the planet, and is one of the most successful tabletop games to ever exist. Magic, which was first released in 1993, has been around for over 25 years and is still going strong. It has millions…

Read More
Game Business Game Design Game ManagementMarch 30, 2019March 29, 2019

Managing Virtual Economies: Inflation Domination

Game designers wear many hats. Depending on what type of company you work for and your position within that company, designers might have to be engineers, psychologists, graphic designers, executives, and so much more. A much less common role, but no less vital, is the role of economist or central banker. Virtual economies are becoming…

Read More
competitive games Game Design Game Management randomnessJanuary 19, 2019January 21, 2019

A Morale Victory Part 2: Making Choices Matter

Hey everyone! Last week I started a two-part article on maintaining player morale. Player morale, the feeling of confidence and enthusiasm that players have while playing the game, is a major factor in determining whether players will finish your game and want to play again. If you want players to keep coming back to your…

Read More

Page navigation

  • 1
  • 2
  • 3
  • Next

Archives

  • June 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017

Blogs I Follow

  • Caleb Compton Portfolio
  • Subsurface Games
  • Calebs's Time Clock
  • Final Project Timelog
  • 3DTotal Games
  • Meeple Like Us
  • Yu-Gi-Oh Discussions
  • WordPress.com News
  • Daniel Solis
  • The Ludologist
  • Pixy Games UK
  • James Mathe – Entrepreneur, Designer, Publisher
  • One Thousand XP
  • https://www.leagueofgamemakers.com/
  • RSS Feed - Magic: The Gathering
  • The Kickstarter Blog
  • The Indie Game Report (TIGR)
  • Cardboard Edison
  • Stonemaier Games
  • Mechanics & Meeples

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 770 other followers

Website Built with WordPress.com.
Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

Website Built with WordPress.com.
  • Follow Following
    • remptongames.com
    • Join 770 other followers
    • Already have a WordPress.com account? Log in now.
    • remptongames.com
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...