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All articles filed in November 2017

Deep Dive Game Design Magic: The Gathering Pokemon Trading Card Game Design Trading Card Games Yu-Gi-OhNovember 16, 2017

A Re-Source of Pride (Repost)

I know I promised a continuation of last week’s article this week, but unfortunately I will have to postpone. I will also not have any article next week due to Thanksgiving, but should be able to resume regular posts the following week.  Instead, I hope you enjoy this article from a few months ago about…

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Game Design Game History Mario NintendoNovember 10, 2017November 10, 2017

Game Classics: Lessons from Mario Part 1

A few weeks ago, Nintendo released Mario Odyssey, their first main series 3D Mario game since Mario Galaxy 2 in 2010. I have been a huge fan of these games since Super Mario 64, so naturally I picked it up as soon as possible. Since then I have been enjoying the game immensely, and it…

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Game Business Game Design game design in real life gamificationNovember 2, 2017November 10, 2017

Game Design in Real Life: Gamification

A few months ago, I wrote an article about game design lessons I learned from my honeymoon at DisneyWorld. In that article, I looked at some of the ways that design principles from other fields could be applied to game design. In this article, I want to go the other way, and look at how…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

The WordPress.com Blog

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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