Hey everybody, and welcome to the second installment of the “Game Designer Spotlight” series. If you haven’t yet, check out the first entry – on famed Nintendo designer Shigeru Miyamoto. Today’s spotlighted designer – Reiner Knizia – was chosen through a Twitter poll on the RemptonGames twitter page – this is my first time doing…
Read MoreNo More Tutorials! How to Convey Information Through Design
There are few things that are more frustrating in games than arriving at a situation and having absolutely no idea what to do next. Maybe you are at a dead end, and you have no idea where to go next. Maybe you think you know what to do, but cannot actually figure out how to…
Read MoreThe Power of Personality in Games
In the world of gaming new, reviews and criticism, there are a few common threads that get brought up time after time. One conversation that comes up all the time is the idea that games are becoming less original. This criticism is often lobbed at large AAA studios, whose gritty open-world shooters can often seem…
Read MoreLuck Vs Skill: The False Dichotomy (Repost)
Hey everybody – This week I had to grade research papers, so I did not have time to write a new post. The article that was scheduled for this week (about personality in games) will hopefully be up next Saturday. Until then, enjoy this post about the relationship between Luck and Skill in game design,…
Read MoreWhat is an RPG?
Most game genres are pretty self-explanatory. Is the main point to go around a course and arrive first at a finish line? It’s a racing game. Do you have a first-person camera and shoot at enemies? It’s a first person shooter. Simple. Not all genres are quite so simple, however. One genre which is a…
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