This semester I am taking a class based around the design of game engines, and in that class we recently had a brainstorming session for a game. One of the biggest talking points of that discussion was whether or not we should design the game to use procedurally generated elements, or design everything manually. Inspired…
Read MoreDeal or No Deal: When Should You Take the Deal?
I’ve been writing this blog for around 10 months now, and in that time I have covered a lot of different topics in the fields of gaming and game design. We have studied ancient games from history, mobile apps, and even modern console masterpieces, but one type of game I have yet to talk about…
Read MoreWhat is the Best Square in Monopoly?
For the last couple of weeks I have been on a winter break from college, which for me means traveling all over the Midwest trying to see all the family members that I rarely get the chance to see throughout the year. Not only did I get to spend time with my family that I…
Read MoreDollars and Sense: How to Monetize your Game
Hey everybody, I know it’s been a few weeks since last I posted but hopefully I can get back to my usual schedule. I just haven’t really been able to write these last few weeks – first I had to deal with finals, and then holiday travels. However, that is all over and I will…
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