Games, both digital and tabletop, have been undergoing an unprecedented explosion of creative growth over these past few decades. In Video Games the advancement of technology has allowed for incredible leaps forward in what is possible in this medium. As for tabletop games, the past few decades have brought wave after wave of innovative designs,…
Read MoreWhy the Magic: The Gathering Bubble Hasn’t Burst
Magic: The Gathering (often simply referred to as Magic) is the oldest and most successful trading card game on the planet, and is one of the most successful tabletop games to ever exist. Magic, which was first released in 1993, has been around for over 25 years and is still going strong. It has millions…
Read MoreDesigning for Humans
Sometimes as a game designer it can be easy to treat your design as an end in itself. This is a problem that I occasionally fall into – you have so many ideas for your game, and it all seems to click together perfectly in your head. Then you end up bringing it to a…
Read MoreGame Design Book Reviews: Game Programming Patterns
This week I am trying something new, and reviewing a book that I recently finished reading. As you can see from the title of this article, the book I am going to look at today is Game Programming Patterns, Written by Robert Nystrom. This week is also a bit different from my usual articles in…
Read More