Game designers wear many hats. Depending on what type of company you work for and your position within that company, designers might have to be engineers, psychologists, graphic designers, executives, and so much more. A much less common role, but no less vital, is the role of economist or central banker. Virtual economies are becoming…
Read MoreNo More Tutorials! How to Convey Information Through Design (Repost)
Hey everybody! Due to traveling to GDC last week I wasn’t able to post a new blog. However, I hope you enjoy this article from a few months back, and a new post will be up on Saturday this week as usual. Thanks, and I’ll see you later this week! There are few things that…
Read MoreVideo Article – History of Game Design Part 1: Race Games
For this week’s article I made a new video based on the article History of Game Design: The Oldest Games in the World. The topic was chosen by my followers over at the Rempton Games twitter account. I hope you enjoy, and I’ll see you next week!
Read MoreGame Design in Real Life: Playing With Incentives
Why is education important? Aside from the inherent joy of learning and the desire to constantly improve yourself and enrich your life, the answer most people would probably give is that you need education to get a job. But why do you need a job? Why, to earn money of course! Why do you need…
Read MoreThe Battle for Loot Boxes: Are they Gambling?
Lately in gaming there has been a large amount of talk about gambling as a part of game design, especially regarding underage players. While very few people are fans of loot-boxes in games, some of the most vicious attacks against these tactics have called them “gambling for kids”, and accused them of using these techniques…
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