Transcript: What’s up designers, welcome back to Rempton Games. Today, I’m gonna be looking at a pretty complicated and controversial topic – the price of games. With that I will be touching on a number of other topics, such as loot boxes, subscriptions, and paid DLC, and if those things make you mad I ask…
Read MoreDear Game Freak: I’m Not Mad, Just Confused
What’s up everybody? I know in my last video I said that I would be talking about the lore of the Mario series, but Pokemon Sword and Shield have come out recently so I have a lot of Pokemon on my mind. Now, if you have been paying any attention to the Pokemon community over…
Read MoreThe Truth About Video Games and Violent Crime
Hey everybody! As you can see from the title, today’s topic is a bit different. Instead of talking about game design, I want to take a look at a major issue that has been surrounding the video game industry for a while now, and that is the supposed connection between Video Games and Violence, specifically…
Read MoreGame Design in Real Life: The Benefits of Playing Games
All too often, whether in the news or in movies and television, people decry the supposed negative effects of video games. Whether this means claiming that violent games are to blame for school shootings (which they absolutely are not), or that they get children addicted to gambling (maybe don’t put gambling in your game, just…
Read MoreThe Difficulty Dilemma Part 1
Lately I have been playing through the game Sekiro: Shadows Die Twice and I can confirm that the rumors are true – this game is hard as heck. This is pretty much par for the course for FromSoftware, the makers of Sekiro, who are well known for making BloodBorne and the Dark Souls series. These…
Read MoreGame Designer Spotlight: Hideo Kojima
With all of the buzz around Death Stranding, including the recent release date reveal, it’s designer Hideo Kojima has been on a lot of people’s minds lately. Even though very little is still known about this game, the simple fact that it is Kojima’s first independent work makes it worthy of hype, intrigue, and over-analysis.…
Read MoreBeating Feature Creep (Repost)
Hey everybody, as mentioned in last week’s post I had to move across the country this week, so I did not have time to write a new article this week. However, there should be a brand new article up at the regular time this Saturday, so keep an eye out for that. I will be…
Read MoreWhy the Magic: The Gathering Bubble Hasn’t Burst
Magic: The Gathering (often simply referred to as Magic) is the oldest and most successful trading card game on the planet, and is one of the most successful tabletop games to ever exist. Magic, which was first released in 1993, has been around for over 25 years and is still going strong. It has millions…
Read MoreManaging Virtual Economies: Inflation Domination
Game designers wear many hats. Depending on what type of company you work for and your position within that company, designers might have to be engineers, psychologists, graphic designers, executives, and so much more. A much less common role, but no less vital, is the role of economist or central banker. Virtual economies are becoming…
Read MoreThe Battle for Loot Boxes: Are they Gambling?
Lately in gaming there has been a large amount of talk about gambling as a part of game design, especially regarding underage players. While very few people are fans of loot-boxes in games, some of the most vicious attacks against these tactics have called them “gambling for kids”, and accused them of using these techniques…
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