Paying the Price: Drawing Cards in Magic: The Gathering

  Hey everybody! Nearly two months ago I wrote an article about evaluating different creatures in Magic: The Gathering (which you can find here). Today, I plan to do the same thing, but with spell abilities instead. If you are interested in designing your own trading card game, or simply want to learn more about…

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Counters and Removal: The Importance of Interactivity

Several weeks back I began a series in which I dissected and comparing Magic: The Gathering sets, with an emphasis on drafting. In the first part I take a broad overview of the sets and set up the foundation for the rest of the series. In Part 2 I take a closer look at linear…

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A Re-Source of Pride: Designing Resource Systems in Collectible Games

Last week I started a new series of articles diving deep into various topics dealing with game design. Today’s topic continues this series with a look at designing resource systems. This article will be mostly focused on collectible games, especially trading card games. In this article I will be looking at why to include a…

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