Why TCGs are Impossible to Balance

What’s up, designers, and welcome back to Rempton Games. If you’ve played trading card games for a while, you’ve probably seen an overpowered new card burst onto the scene and totally wreck the entire meta, to the point where it seems like everybody is using it. On the other hand, you’ve probably opened entire packs…

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How To Solve the Queen’s Problem – TCG Design Academy

Welcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today’s episode looks at one of the most fundamental issues that can affect any TCG – the Queen’s Problem. How do you stop players from just filling their decks with all the most overpowered cards? Let’s find out!

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A Re-Source of Pride: Designing Resource Systems in Collectible Games

Last week I started a new series of articles diving deep into various topics dealing with game design. Today’s topic continues this series with a look at designing resource systems. This article will be mostly focused on collectible games, especially trading card games. In this article I will be looking at why to include a…

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