I believe that, at it’s core, game design is about creating an experience. Many of the principles of game design – pacing the experience, creating an atmosphere, and drawing out emotion and suspense – can also be found in numerous places in the real world. In the same way, I believe that there is a…
Read MoreHut, Hut, Hike! Tackling the Quarterbacking Issue in Cooperative Games
Hey y’all! It’s been a few weeks since I’ve been able to write an original article for this blog, but I am finally back. I really enjoyed my wedding and my honeymoon, but I also really missed writing for you guys. Luckily, I am back in the swing of things so you can expect new…
Read MoreHunting Whales: The Problem with “Free-to-play” Games
Hey everybody! I am currently enjoying my honeymoon, which means no new article this week. Instead, I hope you can enjoy this article from a few months ago. While I would probably have done a few things differently if I wrote it today, I have reposted it here in its unedited form for your consideration.…
Read MoreOoh Shiny! The Power of Rarity in Collectible Card Games
Hey y’all, it’s Caleb from the future. Due to the fact that I am getting married in 2 days, I am not able to write a new article for this week. Instead, I have decided to re-post this article from a few months ago that not a lot of readers have seen. Next week I…
Read MoreLinear? I Hardly Knew Her!
An Important Announcement Before I begin today’s article, I just want to say that I will not be posting any new articles for the next two weeks, because I am getting married! Next week is my wedding, and the week after that is my honeymoon. After that, I will continue to post every Thursday as…
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