Karen, Sam and Jake sit down on the dusty floor of the cabin and place the board on the ground in front of them. Sam and Jake reach their arms forward and place their hands on the wooden planchette, but Karen hesitates for a moment. “Come on, you aren’t scared are you?” chuckled Sam. “It’s…
Read MoreHow Does this Door Work?: Discoverability in Game Design
Have you ever encountered a door that simply refused to behave logically? Maybe it was so obvious that it was a pull door, yet turned out to require pushing instead. Or perhaps the signals were simply unclear, and either way seemed equally likely. Perhaps the door even had a helpful written sign on it to…
Read MoreBreaking the Boundaries of Game Design
Art forms can be more or less characterized by periods of stasis and evolution. A particular period of art reaches a level of equilibrium, then a new movement begins to emerge that upends the previously established state. This could be the discovery of a new artistic principle such as point perspective, or it could be…
Read MorePlayer Psychographics: Why Do We Play? (Repost)
Hey everybody – unfortunately due to work I did not have time to write a new post this week. Next week’s post should be up on time, and in the mean time please enjoy this article from a few months back about the different types of players and the different reasons they play! Hey everybody!…
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