First Vs Third Person: A Matter of Perspective

When designing a game, every decision plays a part in defining the overall player experience. Perhaps one of the most defining decisions that can come up when designing a Shooter, Action, or Open-World RPG is deciding the default camera perspective. This decision will have a big role in shaping the rest of the design of…

Read More

Paying the Price: Drawing Cards in Magic: The Gathering

  Hey everybody! Nearly two months ago I wrote an article about evaluating different creatures in Magic: The Gathering (which you can find here). Today, I plan to do the same thing, but with spell abilities instead. If you are interested in designing your own trading card game, or simply want to learn more about…

Read More