Ever wondered how games like Minecraft or No Man’s Sky create their virtual worlds? Let’s find out by programming our own procedurally generated 3D terrain from scratch!
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Ever wondered how games like Minecraft or No Man’s Sky create their virtual worlds? Let’s find out by programming our own procedurally generated 3D terrain from scratch!
Read MoreThis video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.
Read MoreTranscript: What’s up designers, welcome back to Rempton Games. In today’s History of Game Design we are going to be looking at the sport of Basketball. We will be talking about how the game got started, how it grew, and how the game itself has changed over time. Without further ado, let’s get started. Basketball…
Read MoreWe are finally back with the Evolution of Pokemon Designs series, this time focusing on Generation 6 – Pokemon X and Y. As always we look at the designs of these Pokemon to see common themes and trends among them, stylistic changes from previous generations, and how new mechanics and technology have influenced the designs.
Read MoreQuidditch is one of the most famous of all fictional fantasy games and sports – and one of the most flawed. Where does this game go wrong, and how can it be fixed?
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In case you’ve been living under a rock for the past 20 years, Halo is a franchise of science fiction FPS’s that, for a period in the early to mid 2000’s, was basically the biggest video-game franchise on the planet. I’ve never been a big…
Read MoreIn this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In today’s episode of History of Game Design we are going to be looking at the master of the multiverse, the tycoon of trading cards, the flying purple hippopotamus himself, Richard Garfield, PHD. As always, we are going to be taking a look at his…
Read MoreTranscript What’s up designers, and welcome back to Rempton Games. In today’s installment of “Evolution of Pokemon Design” we will be taking a look at the Pokemon’s fourth generation, which includes the games Diamond, Pearl and Platinum. As we are currently in Gen 8, this marks a big moment for this series as we are…
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In today’s installment of “History of Game Design” I want to take a look at one of the most innovative and influential games of all time – Dungeons and Dragons. Since it’s debut nearly 50 years ago, D&D has influenced and inspired countless games, and…
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