Why TCGs are Impossible to Balance

What’s up, designers, and welcome back to Rempton Games. If you’ve played trading card games for a while, you’ve probably seen an overpowered new card burst onto the scene and totally wreck the entire meta, to the point where it seems like everybody is using it. On the other hand, you’ve probably opened entire packs…

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One D&D: My Theories and Predictions for the Next Evolution of D&D

It’s official – Wizards of the Coast has begun releasing playtest material for the next evolution of Dungeons and Dragons, which they are calling “One D&D”. This material gives us the first glimpses at their design philosophy and approach towards D&D, and by reading between the lines I think we can actually learn a lot…

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How To Solve the Queen’s Problem – TCG Design Academy

Welcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today’s episode looks at one of the most fundamental issues that can affect any TCG – the Queen’s Problem. How do you stop players from just filling their decks with all the most overpowered cards? Let’s find out!

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How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight

Transcript: What’s up designers, and welcome back to Rempton Games. In today’s episode of Game Designer Spotlight, we will  be looking at the legendary designer behind some of Nintendo’s biggest franchises – Shigeru Miyamoto. We will look at his history, the design philosophy he used to design games like Super Mario Bros, The Legend of…

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