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All articles filed in Nintendo

Game Design PokemonJanuary 18, 2021

Evolution of Pokemon Design – Sun and Moon

This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.

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Game Design Game History Game Management Nintendo PokemonJuly 20, 2020

Evolution of Pokemon Design – Generation 5

In this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.

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competitive games Game Design game development Game History Nintendo PokemonMay 25, 2020

Evolution of Pokemon Design – Generation 4

Transcript What’s up designers, and welcome back to Rempton Games. In today’s installment of “Evolution of Pokemon Design” we will be taking a look at the Pokemon’s fourth generation, which includes the games Diamond, Pearl and Platinum. As we are currently in Gen 8, this marks a big moment for this series as we are…

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Game Design Game Management Nintendo PokemonMarch 30, 2020March 30, 2020

Evolution Of Pokemon Designs – Generation 3

Transcript: Hey everybody, welcome back to Rempton Games. Today, it’s time for Part 3 of my ongoing “Evolution of Pokemon Designs” series, where I will be taking a look at the designs of Pokemon from Generation 3, and seeing how they have changed from the previous generations. To do so, I’m gonna be looking at…

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Game Design game development Game Management NintendoMarch 16, 2020March 16, 2020

What Does It Take To Get A Character In Smash?

Transcript: Hey everybody, and welcome to RemptonGames. Today, I want to talk about the Super Smash Bros. series. These games are freakin’ awesome, in more ways than one. From the core fighting mechanics, which still stand out from pretty much every other fighting game except for those who are deliberately copying them, to the sheer…

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Game Design PokemonFebruary 15, 2020February 15, 2020

Evolution of Pokemon Designs – Gen 2

Transcript Note: This video is comparing designs of Pokemon, and thus is heavily focused on visual information that cannot truly be captured in text. Therefore, watching the video is highly recommended, if possible.  What’s up designers and welcome back to Rempton Games. Today I am super excited to take a look at the designs of…

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Game Design Mario NintendoDecember 7, 2019

Grumpy Gamers – Mario Maker VS Mario – Game Grumps Parody

Transcript: Darin: I’m Grouchy! Andy: I’m much less Grouchy! Both: And We are the Grouchy Gamers! Darin: HEY EVERYBODY, welcome back to the Grouchy Gamers. I’m Darin, and this is Andy: I’m Andy Darin: And today we are going to be doing something completely different, that we have never done before – playing Mario Maker…

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Game Design Legend Of Zelda NintendoOctober 12, 2019October 12, 2019

Ocarina of Time Dungeons Ranked Part 2

Ocarina of Time is often considered to be one of the best games of all time, and it contains a dozen dungeons for Link to traverse through on his adventure. Not all these dungeons are made equal, which is why I decided to look at each dungeon from a game design perspective and give my…

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Game Design Game History Mario NintendoDecember 1, 2017December 1, 2017

Game Classics: Lessons from Mario Part 2

Hey everbody! It’s been a few weeks since I’ve posted but I am finally back. In the last article (which you can find here) I started talking about some of the early Mario games and the design lessons that could be learned from them. This week’s article is going to be a continuation of that…

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Game Design Game History Mario NintendoNovember 10, 2017November 10, 2017

Game Classics: Lessons from Mario Part 1

A few weeks ago, Nintendo released Mario Odyssey, their first main series 3D Mario game since Mario Galaxy 2 in 2010. I have been a huge fan of these games since Super Mario 64, so naturally I picked it up as soon as possible. Since then I have been enjoying the game immensely, and it…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

The WordPress.com Blog

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

Website Built with WordPress.com.
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