This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.
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This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.
Read MoreIn this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.
Read MoreTranscript What’s up designers, and welcome back to Rempton Games. In today’s installment of “Evolution of Pokemon Design” we will be taking a look at the Pokemon’s fourth generation, which includes the games Diamond, Pearl and Platinum. As we are currently in Gen 8, this marks a big moment for this series as we are…
Read MoreTranscript: Hey everybody, welcome back to Rempton Games. Today, it’s time for Part 3 of my ongoing “Evolution of Pokemon Designs” series, where I will be taking a look at the designs of Pokemon from Generation 3, and seeing how they have changed from the previous generations. To do so, I’m gonna be looking at…
Read MoreTranscript: Hey everybody, and welcome to RemptonGames. Today, I want to talk about the Super Smash Bros. series. These games are freakin’ awesome, in more ways than one. From the core fighting mechanics, which still stand out from pretty much every other fighting game except for those who are deliberately copying them, to the sheer…
Read MoreTranscript Note: This video is comparing designs of Pokemon, and thus is heavily focused on visual information that cannot truly be captured in text. Therefore, watching the video is highly recommended, if possible. What’s up designers and welcome back to Rempton Games. Today I am super excited to take a look at the designs of…
Read MoreTranscript: Darin: I’m Grouchy! Andy: I’m much less Grouchy! Both: And We are the Grouchy Gamers! Darin: HEY EVERYBODY, welcome back to the Grouchy Gamers. I’m Darin, and this is Andy: I’m Andy Darin: And today we are going to be doing something completely different, that we have never done before – playing Mario Maker…
Read MoreOcarina of Time is often considered to be one of the best games of all time, and it contains a dozen dungeons for Link to traverse through on his adventure. Not all these dungeons are made equal, which is why I decided to look at each dungeon from a game design perspective and give my…
Read MoreHey everbody! It’s been a few weeks since I’ve posted but I am finally back. In the last article (which you can find here) I started talking about some of the early Mario games and the design lessons that could be learned from them. This week’s article is going to be a continuation of that…
Read MoreA few weeks ago, Nintendo released Mario Odyssey, their first main series 3D Mario game since Mario Galaxy 2 in 2010. I have been a huge fan of these games since Super Mario 64, so naturally I picked it up as soon as possible. Since then I have been enjoying the game immensely, and it…
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