Dungeons and Dragons: The First Modern RPG – (History of Game Design)

Transcript: What’s up designers, and welcome back to Rempton Games. In today’s installment of “History of Game Design” I want to take a look at one of the most innovative and influential games of all time – Dungeons and Dragons. Since it’s debut nearly 50 years ago, D&D has influenced and inspired countless games, and…

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Putting the ‘C’ in ‘CCG’: Does Being Collectable Help or Hurt these Games?

Collectible card games are some of the most divisive types of games out there. There are those that love them dearly, and amass huge collections consisting of thousands of cards. On the other hand, there are those who refuse to touch them with a ten foot pole. While there are many reasons for this divide,…

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Welcome to The Galaxy! The Design of Vitae Quest Part 1

Today’s article is going to be a little different from previous weeks. The reason for this is, for the first time ever I am going to be talking about the design process of Vitae Quest, which is my first serious board game design, and my current primary design focus. Because this game is still in…

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