What’s up, designers, and welcome back to Rempton Games. If you’ve played trading card games for a while, you’ve probably seen an overpowered new card burst onto the scene and totally wreck the entire meta, to the point where it seems like everybody is using it. On the other hand, you’ve probably opened entire packs…
Read MoreA Re-Source of Pride (Repost)
I know I promised a continuation of last week’s article this week, but unfortunately I will have to postpone. I will also not have any article next week due to Thanksgiving, but should be able to resume regular posts the following week. Instead, I hope you enjoy this article from a few months ago about…
Read MoreOoh Shiny! The Power of Rarity in Collectible Card Games
Hey y’all, it’s Caleb from the future. Due to the fact that I am getting married in 2 days, I am not able to write a new article for this week. Instead, I have decided to re-post this article from a few months ago that not a lot of readers have seen. Next week I…
Read MoreA Re-Source of Pride: Designing Resource Systems in Collectible Games
Last week I started a new series of articles diving deep into various topics dealing with game design. Today’s topic continues this series with a look at designing resource systems. This article will be mostly focused on collectible games, especially trading card games. In this article I will be looking at why to include a…
Read MoreDigging Deep with Power Creep
This Time For Real! A few weeks back, I wrote a pair of articles where I gave my thoughts on the basic game design of Yu-Gi-Oh, which you can find here (part 1 and part 2). I originally wrote those articles with the intention of providing a comprehensive look at the positive and negative aspects…
Read MoreDeep Dive: Is Yu-Gi-Oh a Bad Game? Part 2
Last week I started talking about the Yu-Gi-Oh Trading card game, in order to figure out why it has grown and changed the way it has. Since it’s creation, Yu-Gi-Oh has steadily become more and more convoluted, difficult to learn, and less user-friendly. In this series, I hoped to uncover why this has happened –…
Read MoreDeep Dive: Is Yu-Gi-Oh A Bad Game? Part 1
For a huge portion of my childhood, Yu-Gi-Oh was my favorite game of all. I played it every day with my friends, spent way too much of my parents money on it, and even went to a couple of tournaments. However, in the past few years I have found it more and more difficult to…
Read MoreOoh Shiny! The Power of Rarity in Collectible Card Games
One of my favorite types of games is the Trading Card Genre. Few feelings can beat the excitement of opening a new random pack and seeing what is inside. True, most of the cards will probably end up in a dusty box under a bed somewhere, but one card can make it all worth it.…
Read MoreKaijudon’t Go Breaking My Heart
This week I am going to try something a bit different, and talk about the history of the collectible card game Kaijudo. This is one of my personal favorite stories in gaming history, and I hope that you will enjoy it as well. Without further ado, lets get started! The Magic Touch The story of…
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