Nintendo’s history with games has been a long and rocky one. Throughout their years in the industry they have gone from being the clear front-runner to the verge of death, and back again. Currently Nintendo seems to be on an upward swing, with the very successful launch of the switch. However, the success of the…
Read MoreCounters and Removal: The Importance of Interactivity
Several weeks back I began a series in which I dissected and comparing Magic: The Gathering sets, with an emphasis on drafting. In the first part I take a broad overview of the sets and set up the foundation for the rest of the series. In Part 2 I take a closer look at linear…
Read MoreDesigning The Ultimate Draft: Part 1
In today’s article, I am going to be examining card drafting, and how to design a set to draft well. Normally I try to make my articles applicable to as many different games as possible, but today I am going to try something a bit different. Today I am going to be focusing entirely on…
Read MoreDigging Deep with Power Creep
This Time For Real! A few weeks back, I wrote a pair of articles where I gave my thoughts on the basic game design of Yu-Gi-Oh, which you can find here (part 1 and part 2). I originally wrote those articles with the intention of providing a comprehensive look at the positive and negative aspects…
Read MoreDeep Dive: Is Yu-Gi-Oh a Bad Game? Part 2
Last week I started talking about the Yu-Gi-Oh Trading card game, in order to figure out why it has grown and changed the way it has. Since it’s creation, Yu-Gi-Oh has steadily become more and more convoluted, difficult to learn, and less user-friendly. In this series, I hoped to uncover why this has happened –…
Read MoreBreath of the Wild and Good Game Management, Part 3
For the last few weeks I have been giving my thoughts on the idea of game/series management, or the challenges of designing to an existing game property (You can find the previous parts here: Part 1 and Part 2) We started by talking about some of the requirements for good game management, and then last…
Read MoreBreath of the Wild and Good Game Management Pt 2.
Last week I took a look at some of the most important components of good Game/Series management, and if you haven’t read that part I highly recommend reading it before reading this part (Part 1 here ). Today is going to be quite a bit longer than my previous articles, and I am going to…
Read MoreBreath of The Wild and Good Game Management Part 1
At time of writing, Legend of Zelda Breath of the Wild just came out a few weeks ago, and I have been playing it as much as I can (which is admittedly not that much). And while I still haven’t finished it – it is a VERY big game- the whole experience has gotten me…
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