Know Thy Enemy: Designing for Yomi in Games

There are few thrills in gaming greater than predicting your opponent’s move and responding perfectly. Whether it’s getting a perfect parry in Smash Ultimate and following up with a devastating combo or knowing exactly which trap card your opponent just played face-down, these moments are always extremely satisfying and can often become stories that are…

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Update to Game Designer’s Dictionary

Hey Everybody! I Just wanted to let you know that I have been doing some work on the Game Designer’s Dictionary page, and am unveiling the second version today! In addition to adding nearly 30 new terms (bringing the total up to almost 100), I have also updated the formatting and added internal links to…

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