Quidditch is one of the most famous of all fictional fantasy games and sports – and one of the most flawed. Where does this game go wrong, and how can it be fixed?
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Quidditch is one of the most famous of all fictional fantasy games and sports – and one of the most flawed. Where does this game go wrong, and how can it be fixed?
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In case you’ve been living under a rock for the past 20 years, Halo is a franchise of science fiction FPS’s that, for a period in the early to mid 2000’s, was basically the biggest video-game franchise on the planet. I’ve never been a big…
Read MoreIn this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In today’s episode of History of Game Design we are going to be looking at the master of the multiverse, the tycoon of trading cards, the flying purple hippopotamus himself, Richard Garfield, PHD. As always, we are going to be taking a look at his…
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. What you just saw was an artificial intelligence that I built at the end of 2018 to autonomously play Pokemon Emerald. Today, I want to share with you all how I designed and built this AI, talk about some of the principles behind it, and…
Read MoreTranscript: What’s up designers, welcome back to Rempton Games. Today, I’m gonna be looking at a pretty complicated and controversial topic – the price of games. With that I will be touching on a number of other topics, such as loot boxes, subscriptions, and paid DLC, and if those things make you mad I ask…
Read MoreTranscript What’s up designers, and welcome back to Rempton Games. In today’s installment of “Evolution of Pokemon Design” we will be taking a look at the Pokemon’s fourth generation, which includes the games Diamond, Pearl and Platinum. As we are currently in Gen 8, this marks a big moment for this series as we are…
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In today’s installment of “History of Game Design” I want to take a look at one of the most innovative and influential games of all time – Dungeons and Dragons. Since it’s debut nearly 50 years ago, D&D has influenced and inspired countless games, and…
Read MoreTranscript: What’s up designers, welcome back to Rempton Games. One of the main things that separates games from other forms of entertainment is interactivity – the player has some power to guide the experience, although the exact amount of control can vary from game to game. This interactivity can be a huge benefit…
Read MoreTranscript: Hey everybody, and welcome back to Rempton Games. Today, I want to take a look at what it takes to win big at the classic Trivia Gameshow, Jeopardy. If you want to compete well in Jeopardy, it goes without saying that you’ll need to know a thing or two about a thing or two.…
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