What’s up designers, and welcome back to Rempton Games. Today we will be taking a look at the best tips, tricks and strategies for one of the most popular gateway games around – Ticket To Ride. I’ve divided these tips into four main categories – Planning your Routes, Placing Trains, Controlling information, and alternative strategies.…
Read MoreTCG Design Academy 2: How to BREAK a Trading Card Game
Everybody loves powerful cards, but how do you know when something is TOO powerful? In this video I look at the 5 most common categories of broken cards to see why they are so powerful, and see how to learn from past design mistakes.
Read MoreWhy Pokemon Red and Green Almost Failed
Did you know at one point Pokemon Red and Green were only going to include 30 different Pokemon? Or that one of the designers of Pikachu liked him so much that he intentionally made him hard to find, because he didn’t want anybody else to catch one? Or that in the middle of development all…
Read MoreHomebrewing a Symbiote Subclass for Dungeons and Dragons
The Many Faces of Gwent
What’s up designers, and welcome back to Rempton Games. Today I want to take a look at Gwent, the fictional card game from the Witcher universe that was turned into a standalone TCG. I’m going to be talking about the inspiration behind the game, the various different versions of it, and giving my thoughts on…
Read MoreRedesigning Pokemon Based on Reddit Suggestions
After making 8 videos about Pokemon design I decided to try it for myself! I took suggestions from Reddit (along with a few of my own ideas), and came up with 5 new designs. What Pokemon should I redesign next?
Read MoreHow To Solve the Queen’s Problem – TCG Design Academy
Welcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today’s episode looks at one of the most fundamental issues that can affect any TCG – the Queen’s Problem. How do you stop players from just filling their decks with all the most overpowered cards? Let’s find out!
Read MoreEvolution of Pokemon Designs – Sword and Shield (Generation 8)
We made it! Today we finally talk about the most recent games in the series, Pokemon Sword and Shield. As always, we will take a look at the major design trends and themes of this generation, and how the designs have changed from previous generations!
Read MoreThe Ultimate Catan Strategy Guide – Top Tips to Win More at Catan
If you want to learn how to beat your friends and family at Catan, you’ve come to the right place. I’ve collected tips and strategies from all over the internet, including from World Championship level players, to take your game to the next level.
Read MoreProgramming AI for Pokemon Showdown + Bot Battle Royale!
Transcript: What’s up designers, and welcome back to Rempton Games. I know I haven’t posted in a while, but I am finally back with some new Pokemon AI content. Specifically, I decided to try my hand at making an AI (or actually, a couple AIs) for Pokemon Showdown. In this video we will first be…
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