Hey everybody! As you can see, this week’s blog is a little bit different. Instead of a written article, I have made a video analysis and review of Persona 5. Do you prefer the videos? Or would you rather just read a written blog? And how can I make these videos better? This is my…
Read MoreThe Tiers we Cry: Why Tiers Exist in Competitive Games (Repost)
Hey everybody, unfortunately do to unforeseen events in my personal life I was unable to write a new post this week. However, fear not! While there is no new article this week, I can say that next week will (fingers crossed, if everything goes smoothly) be my first video article! In the mean time, please…
Read MoreKnow Thy Enemy: Designing for Yomi in Games
There are few thrills in gaming greater than predicting your opponent’s move and responding perfectly. Whether it’s getting a perfect parry in Smash Ultimate and following up with a devastating combo or knowing exactly which trap card your opponent just played face-down, these moments are always extremely satisfying and can often become stories that are…
Read MoreThe Moral of the Story: Designing Moral Decisions in Games
One of the things that defines a game is the choices that it presents to its player. Every game has choices, from deciding whether to fold your hand of cards to choosing which cybernetic enhancements to buy for your giant mech suit. However, one type of choice that this medium has difficulty presenting is moral…
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