What’s up designers, and welcome back to Rempton Games. I love video games, and if you’re watching this video you probably do too. Video games are such a rich, powerful medium of entertainment, and can accomplish amazing things that are impossible in any other medium. I believe that everyone should have the opportunity to explore…
Read MoreThe Difficulty Dilemma Part 2
Last week I began this two part article about the concept of difficulty in games. In part 1 (which you can find here) I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty settings to their games. In this part I am instead…
Read MoreThe Difficulty Dilemma Part 1
Lately I have been playing through the game Sekiro: Shadows Die Twice and I can confirm that the rumors are true – this game is hard as heck. This is pretty much par for the course for FromSoftware, the makers of Sekiro, who are well known for making BloodBorne and the Dark Souls series. These…
Read MoreNo More Tutorials! How to Convey Information Through Design (Repost)
Hey everybody! Due to traveling to GDC last week I wasn’t able to post a new blog. However, I hope you enjoy this article from a few months back, and a new post will be up on Saturday this week as usual. Thanks, and I’ll see you later this week! There are few things that…
Read MoreBeyond Riot Games: The Problem of Discrimination Against Women in Video Games
If you pay attention to news in the video game industry, you are probably already familiar with the current situation surrounding Riot Games. If you don’t, there are many articles already explaining the situation. For those who don’t want to read through any of those articles, the very brief recap is this: Riot games is…
Read MoreHow Does this Door Work?: Discoverability in Game Design
Have you ever encountered a door that simply refused to behave logically? Maybe it was so obvious that it was a pull door, yet turned out to require pushing instead. Or perhaps the signals were simply unclear, and either way seemed equally likely. Perhaps the door even had a helpful written sign on it to…
Read MoreNo More Tutorials! How to Convey Information Through Design
There are few things that are more frustrating in games than arriving at a situation and having absolutely no idea what to do next. Maybe you are at a dead end, and you have no idea where to go next. Maybe you think you know what to do, but cannot actually figure out how to…
Read MoreGames for Everyone: The Importance of Accessibility in Video Games
Hey everybody! During my work for the last two weeks I have been getting trained in software accessibility, and this process has got me thinking a lot about accessibility in video games. I believe that everyone should be able to play and enjoy video games, but there are many people who cannot due to physical…
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