Howdy Soldiers, Welcome Back to Rempton Games. My name is General E. Hostile, and today I’m going to teach you how to send your troops into foreign nations, spread your influence across the surface of the globe and eventually dominate the entire world. I am of course talking about the board game RISK. Before we…
Read MoreThe Ultimate Catan Strategy Guide – Top Tips to Win More at Catan
If you want to learn how to beat your friends and family at Catan, you’ve come to the right place. I’ve collected tips and strategies from all over the internet, including from World Championship level players, to take your game to the next level.
Read MoreDesigning Interesting Decisions in Games (And When Not To)
Sid Meier, the designer behind the incredibly popular and influential Civilization series, once described games as “a series of interesting decisions”. In fact, it is the ability to make choices that is the core of what separates a game from a less interactive form of media, such as a book or a film. Whether it…
Read MoreGame Design in Real Life: The Benefits of Playing Games
All too often, whether in the news or in movies and television, people decry the supposed negative effects of video games. Whether this means claiming that violent games are to blame for school shootings (which they absolutely are not), or that they get children addicted to gambling (maybe don’t put gambling in your game, just…
Read More1 Year of Blogging – A Look Back (Part 1)
Today’s article is going to be a little different than my usual articles. Instead of blogging about game design, strategy, or history, I am going to be talking about this blog itself. Last Saturday marked the 1 year anniversary of my first post on this blog, and I though that would be a good time…
Read MoreWhat is the Best Square in Monopoly?
For the last couple of weeks I have been on a winter break from college, which for me means traveling all over the Midwest trying to see all the family members that I rarely get the chance to see throughout the year. Not only did I get to spend time with my family that I…
Read MoreHistory of Game Design: This Means War!
A few weeks ago I wrote an article describing some of the most ancient games of all time, known as race games (if you haven’t read it, you can check it out here). Today, I am going to continue this series by examining another very ancient category of board games – war strategy games. One…
Read MoreHistory of Game Design: The Oldest Games in the World
If you are reading this blog, odds are that you are a fan of games. Not only because this is a game design blog about the history of game design (I know you read the titles), but also because you would be hard pressed to find somebody that doesn’t enjoy games in one form or…
Read MoreTake a Chance: The Illusion of Randomness in Games
Randomness is one of the most important elements of almost any game, and also one of the most misunderstood. Randomness can have a huge impact both on the design and experience of a game, and can lead both to very exciting moments and very frustrating ones. This is a huge topic, and one that I…
Read MoreWelcome to The Galaxy! The Design of Vitae Quest Part 1
Today’s article is going to be a little different from previous weeks. The reason for this is, for the first time ever I am going to be talking about the design process of Vitae Quest, which is my first serious board game design, and my current primary design focus. Because this game is still in…
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