Several weeks back I began a series in which I dissected and comparing Magic: The Gathering sets, with an emphasis on drafting. In the first part I take a broad overview of the sets and set up the foundation for the rest of the series. In Part 2 I take a closer look at linear…
Read MoreGame Design in Real Life: Lessons from a Disney Vacation
I believe that, at it’s core, game design is about creating an experience. Many of the principles of game design – pacing the experience, creating an atmosphere, and drawing out emotion and suspense – can also be found in numerous places in the real world. In the same way, I believe that there is a…
Read MoreHut, Hut, Hike! Tackling the Quarterbacking Issue in Cooperative Games
Hey y’all! It’s been a few weeks since I’ve been able to write an original article for this blog, but I am finally back. I really enjoyed my wedding and my honeymoon, but I also really missed writing for you guys. Luckily, I am back in the swing of things so you can expect new…
Read MoreThe Rise of the Golden Age of Tabletop Games
Tabletop games have been around since nearly the dawn of civilization. For thousands of years, people all over the planet have gathered around a board and competed against eachother in games of luck and skill. Even relatively modern games, such as Monopoly, have been around for over 100 years! And yet, despite it’s long history…
Read More