Transcript: What’s up designers, welcome back to Rempton Games. Today, I’m gonna be looking at a pretty complicated and controversial topic – the price of games. With that I will be touching on a number of other topics, such as loot boxes, subscriptions, and paid DLC, and if those things make you mad I ask…
Read MoreMaking Learning Fun: How Games Can be Used for Education
In November 2017 I wrote an article entitled “Game Design in Real Life: Gamification”. In that article I looked at how game design has been applied to real-world problems, such as fitness or *sigh* engaging with a brand. While most attempts at gamification are hacky at best and downright insulting at worst, there is one…
Read MoreThe Difficulty Dilemma Part 1
Lately I have been playing through the game Sekiro: Shadows Die Twice and I can confirm that the rumors are true – this game is hard as heck. This is pretty much par for the course for FromSoftware, the makers of Sekiro, who are well known for making BloodBorne and the Dark Souls series. These…
Read MoreGame Designer Spotlight: Hideo Kojima
With all of the buzz around Death Stranding, including the recent release date reveal, it’s designer Hideo Kojima has been on a lot of people’s minds lately. Even though very little is still known about this game, the simple fact that it is Kojima’s first independent work makes it worthy of hype, intrigue, and over-analysis.…
Read MoreGame Design Book Reviews: Game Programming Patterns
This week I am trying something new, and reviewing a book that I recently finished reading. As you can see from the title of this article, the book I am going to look at today is Game Programming Patterns, Written by Robert Nystrom. This week is also a bit different from my usual articles in…
Read More