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All articles filed in Game Business

Game Business Narrative Puzzles TheoriesNovember 24, 2018November 23, 2018

What you Give is What you Get: Environmental Storytelling in Games

You are walking down the darkened forest path, sunlight peeking through the canopy of leaves in a mottled pattern upon the ground. Your sword is drawn in your right hand – in your left you keep a healing potion at the ready. You move cautiously, scanning left and right as you go. Who knows what…

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Game Business Game DesignAugust 25, 2018August 24, 2018

Game Designers vs Game Developers

In the past it was not uncommon for a hit video game to be developed by either a single individual or a very small team in a short period of time. For the most part, those days are behind us. Yes, there are plenty of indie developers out there, and some of the games that…

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Game Business Game Design Game Management PokemonAugust 4, 2018September 24, 2018

Time to Tame a Temtem!

If you have been following this blog for a while, you may know that I’m a pretty big Pokemon fan. My wife and I have played almost every game in the series, we have matching Plusle and Minun plushes, and I even wrote an entire article about my predictions for generation 8. Because of this,…

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Game Business Game Design Game ManagementJuly 28, 2018July 28, 2018

Beating Feature Creep

When it comes to games, most people seem to believe that bigger is better. People seek out games with huge worlds, endless quests, and a massive variety of things to do and explore. At the same time, every developer seems to want to make those types of games – games that players can play for…

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Designer Spotlight Game Business Game History Legend Of Zelda Mario NintendoJune 23, 2018June 23, 2018

Game Designer Spotlight: Shigeru Miyamoto

If you asked a random person on the street to name five novelists, or five movie directors, most people would probably be able to give you an answer. People like Steven King or George Lucas have become household names due to their connections with some of the most beloved fictional works, and rightly so. If…

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Game Business game design in real lifeJune 16, 2018June 16, 2018

Game Design in Real Life: Life’s Bad Game Mechanics

Hey everybody! For the last several months, I have been writing an ongoing series that examines the relationship between game design principles and real-world applications. In the past I have looked at how real world situations can be examined from a game theory perspective with the Prisoner’s Dilemma, examined what happens when companies try to…

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Game Business Game DesignApril 14, 2018April 21, 2018

Ready Player One: A Game Design Analysis

Warning: This article contains spoilers for Ready Player One (the movie and the book). Hey everybody! A few weeks ago I watched Steven Spielberg’s latest film, Ready Player One. While I consider the film itself to be only okay, I found the visuals and the concept of the OASIS to be fascinating. After watching the…

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Game Business Magic: The Gathering Trading Card Game Design Trading Card Games Vitae QuestFebruary 1, 2018

How Good is it? Basic Tips for Evaluating Magic Cards

Ever since I started playing Yu-Gi-Oh with my friends in middle-school, I have been trying to design my own cards. I started out making new cards for the characters on the show to use (what if they made a fusion of Blue-Eyes White Dragon and Red-Eyes B. Dragon?!), and then moved on to making my…

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Game Business Game Design UncategorizedJanuary 4, 2018January 4, 2018

Dollars and Sense: How to Monetize your Game

Hey everybody, I know it’s been a few weeks since last I posted but hopefully I can get back to my usual schedule. I just haven’t really been able to write these last few weeks – first I had to deal with finals, and then holiday travels. However, that is all over and I will…

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Game Business Game Design game design in real life gamificationNovember 2, 2017November 10, 2017

Game Design in Real Life: Gamification

A few months ago, I wrote an article about game design lessons I learned from my honeymoon at DisneyWorld. In that article, I looked at some of the ways that design principles from other fields could be applied to game design. In this article, I want to go the other way, and look at how…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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