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All articles filed in randomness

Game Business randomnessMarch 2, 2019March 1, 2019

The Battle for Loot Boxes: Are they Gambling?

Lately in gaming there has been a large amount of talk about gambling as a part of game design, especially regarding underage players. While very few people are fans of loot-boxes in games, some of the most vicious attacks against these tactics have called them “gambling for kids”, and accused them of using these techniques…

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competitive games Game Design Game Management randomnessJanuary 19, 2019January 21, 2019

A Morale Victory Part 2: Making Choices Matter

Hey everyone! Last week I started a two-part article on maintaining player morale. Player morale, the feeling of confidence and enthusiasm that players have while playing the game, is a major factor in determining whether players will finish your game and want to play again. If you want players to keep coming back to your…

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Game Design randomness StrategySeptember 8, 2018

Luck Vs Skill: The False Dichotomy (Repost)

Hey everybody – This week I had to grade research papers, so I did not have time to write a new post. The article that was scheduled for this week (about personality in games) will hopefully be up next Saturday. Until then, enjoy this post about the relationship between Luck and Skill in game design,…

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randomness StrategyFebruary 17, 2018February 17, 2018

Cut, Crush, and Cover: The Strategies of Rock-Paper-Scissors

Rock-Paper-Scissors is one of those games that is so ubiquitous that it’s hard to imagine a world without it. As a tool for making random decisions, it ranks up there with flipping a coin or shaking a magic 8 ball. The difference, however, is that there is no World Championship of Flipping Coins. Despite it’s…

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Game Design randomness StrategyFebruary 10, 2018

Luck Vs Skill: The False Dichotomy

When I started researching for this article, my original plan was to talk mainly about a category of games known as “Solved Games”, or games that have a mathematically proven optimal strategy. I was going to use that article to talk about what it means to have solved a game, different games that have been…

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Game Design randomnessJanuary 25, 2018January 25, 2018

Going Rogue-like: When to use Procedurally Generated Environments in Games

This semester I am taking a class based around the design of game engines, and in that class we recently had a brainstorming session for a game. One of the biggest talking points of that discussion was whether or not we should design the game to use procedurally generated elements, or design everything manually. Inspired…

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Game Shows randomness StrategyJanuary 18, 2018January 18, 2018

Deal or No Deal: When Should You Take the Deal?

I’ve been writing this blog for around 10 months now, and in that time I have covered a lot of different topics in the fields of gaming and game design. We have studied ancient games from history, mobile apps, and even modern console masterpieces, but one type of game I have yet to talk about…

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Board Game Design Board games Deep Dive Game Design randomnessSeptember 23, 2017September 23, 2017

Take a Chance: The Illusion of Randomness in Games

Randomness is one of the most important elements of almost any game, and also one of the most misunderstood. Randomness can have a huge impact both on the design and experience of a game, and can lead both to very exciting moments and very frustrating ones. This is a huge topic, and one that I…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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