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All articles filed in Game Management

Board Game Design Game Design Game ManagementJanuary 12, 2019January 15, 2019

A Morale Victory Part 1: Giving Players a Chance to Win

Playing a game is an emotional activity. Whether is be a rush of excitement when you take down a difficult enemy, or a sense of dread as your omens tick up one by one and you wait for the haunt to begin, a good game should try to create strong feelings in its players. These…

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Accessibility Game History Game ManagementNovember 17, 2018

Beyond Riot Games: The Problem of Discrimination Against Women in Video Games

If you pay attention to news in the video game industry, you are probably already familiar with the current situation surrounding Riot Games. If you don’t, there are many articles already explaining the situation. For those who don’t want to read through any of those articles, the very brief recap is this: Riot games is…

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Game Design Game ManagementSeptember 15, 2018September 14, 2018

The Power of Personality in Games

In the world of gaming new, reviews and criticism, there are a few common threads that get brought up time after time. One conversation that comes up all the time is the idea that games are becoming less original. This criticism is often lobbed at large AAA studios, whose gritty open-world shooters can often seem…

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Game Business Game Design Game Management PokemonAugust 4, 2018September 24, 2018

Time to Tame a Temtem!

If you have been following this blog for a while, you may know that I’m a pretty big Pokemon fan. My wife and I have played almost every game in the series, we have matching Plusle and Minun plushes, and I even wrote an entire article about my predictions for generation 8. Because of this,…

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Game Business Game Design Game ManagementJuly 28, 2018July 28, 2018

Beating Feature Creep

When it comes to games, most people seem to believe that bigger is better. People seek out games with huge worlds, endless quests, and a massive variety of things to do and explore. At the same time, every developer seems to want to make those types of games – games that players can play for…

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Game Design Game History Game Management Nintendo Pokemon TheoriesMarch 3, 2018April 21, 2018

The Pokemon Formula: Predicting Generation 8

Pokemon is one of the biggest gaming franchises in the world right now, and is a franchise that has been a part of my life since the anime first started airing. I remember playing the early games on my Gameboy, watching the movies in the theater and trying to collect all of the toys from…

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Game Business Game Management NintendoOctober 5, 2017October 9, 2017

Does Nintendo Hate Money? An Examination of Recent Business Decisions

Nintendo’s history with games has been a long and rocky one. Throughout their years in the industry they have gone from being the clear front-runner to the verge of death, and back again. Currently Nintendo seems to be on an upward swing, with the very successful launch of the switch. However, the success of the…

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Deep Dive Game Design Game Management Magic: The Gathering Trading Card Game Design Trading Card Games Yu-Gi-OhJuly 14, 2017July 14, 2017

Digging Deep with Power Creep

This Time For Real! A few weeks back, I wrote a pair of articles where I gave my thoughts on the basic game design of Yu-Gi-Oh, which you can find here (part 1 and part 2). I originally wrote those articles with the intention of providing a comprehensive look at the positive and negative aspects…

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Deep Dive Game Design Game Management Trading Card Game Design Trading Card Games Yu-Gi-OhJune 29, 2017June 29, 2017

Deep Dive: Is Yu-Gi-Oh a Bad Game? Part 2

Last week I started talking about the Yu-Gi-Oh Trading card game, in order to figure out why it has grown and changed the way it has. Since it’s creation, Yu-Gi-Oh has steadily become more and more convoluted, difficult to learn, and less user-friendly. In this series, I hoped to uncover why this has happened –…

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Game Design Game Management Legend Of ZeldaApril 18, 2017June 21, 2017

Breath of the Wild and Good Game Management, Part 3

For the last few weeks I have been giving my thoughts on the idea of game/series management, or the challenges of designing to an existing game property (You can find the previous parts here: Part 1 and Part 2) We started by talking about some of the requirements for good game management, and then last…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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