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All articles filed in remptongames

Game Design minecraft terrain generationFebruary 28, 2021February 28, 2021

How Minecraft Generates Massive Virtual Worlds from Scratch

You’ve probably played in a Minecraft world before, but have you ever wondered how that terrain was generated? In this video I go step by step to show you how chunks and biomes are formed, and modify the source code to show you every part of the process!

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Game Design game development Video GamesJanuary 31, 2021February 1, 2021

How to Program 3D Terrain for Video Games

Ever wondered how games like Minecraft or No Man’s Sky create their virtual worlds? Let’s find out by programming our own procedurally generated 3D terrain from scratch!

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Game Design PokemonJanuary 18, 2021

Evolution of Pokemon Design – Sun and Moon

This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.

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Artificial Life Game AIDecember 29, 2020

My Artificial Life Project – How Does it Work?

I have always been interested in virtual creatures, and I finally got a chance to make some of my own! In this video I explain the ideas behind my project, including artificial life, reinforcement learning, and genetic algorithms!

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Game Design Game History SportsDecember 14, 2020

Basketball – History of Game Design

Transcript: What’s up designers, welcome back to Rempton Games. In today’s History of Game Design we are going to be looking at the sport of Basketball. We will be talking about how the game got started, how it grew, and how the game itself has changed over time. Without further ado, let’s get started. Basketball…

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Board games competitive games MonopolyNovember 16, 2020

The Ultimate Monopoly Strategy Guide

Transcript: What’s up designers, and welcome back to Rempton Games. First, I want to apologize for not uploading in a while. I am completing my Master’s degree this semester, and I have been really busy these past several weeks finishing up my project and report, as well as looking for jobs after I graduate. I…

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Game Design Nintendo PokemonSeptember 28, 2020

Generation 6 – (Evolution of Pokemon Designs)

We are finally back with the Evolution of Pokemon Designs series, this time focusing on Generation 6 – Pokemon X and Y. As always we look at the designs of these Pokemon to see common themes and trends among them, stylistic changes from previous generations, and how new mechanics and technology have influenced the designs.

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fictional games Game DesignAugust 24, 2020

What’s Wrong With Quidditch? – (Fantasy Game Design Studies)

Quidditch is one of the most famous of all fictional fantasy games and sports – and one of the most flawed. Where does this game go wrong, and how can it be fixed?

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Game Design game development Game HistoryAugust 10, 2020

Deciphering Religious Symbolism in Halo

Transcript: What’s up designers, and welcome back to Rempton Games. In case you’ve been living under a rock for the past 20 years, Halo is a franchise of science fiction FPS’s that, for a period in the early to mid 2000’s, was basically the biggest video-game franchise on the planet. I’ve never been a big…

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Game Design Game History Game Management Nintendo PokemonJuly 20, 2020

Evolution of Pokemon Design – Generation 5

In this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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