Hey everbody! It’s been a few weeks since I’ve posted but I am finally back. In the last article (which you can find here) I started talking about some of the early Mario games and the design lessons that could be learned from them. This week’s article is going to be a continuation of that…
Read MoreGame Classics: Lessons from Mario Part 1
A few weeks ago, Nintendo released Mario Odyssey, their first main series 3D Mario game since Mario Galaxy 2 in 2010. I have been a huge fan of these games since Super Mario 64, so naturally I picked it up as soon as possible. Since then I have been enjoying the game immensely, and it…
Read MoreA Puzzling Endeavor: My Thoughts on the Design of Puzzles in Games
Recently I was watching an episode of House of Cards on Netflix, when they made an offhand mention of a game known as Monument Valley. Their description of the game intrigued me, so I decided to check it out. I downloaded the game on my Iphone, and I was hooked instantly. Everything about the game…
Read MoreDoes Nintendo Hate Money? An Examination of Recent Business Decisions
Nintendo’s history with games has been a long and rocky one. Throughout their years in the industry they have gone from being the clear front-runner to the verge of death, and back again. Currently Nintendo seems to be on an upward swing, with the very successful launch of the switch. However, the success of the…
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