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All articles filed in video game realism

Game DesignJanuary 18, 2020

Run, Jump and Climb: Designing Fun Movement in Games

  In video games there are few things as fundamental as moving your character around the screen. Whether it’s 2D or 3D, a shooter or an RPG, most games will put the player in control of a character that then has to walk, run, jump or fly around the screen. Because moving around seems so…

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Game DesignJune 29, 2019June 28, 2019

Run, Jump and Climb: Designing Fun Movement in Games

In video games there are few things as fundamental as moving your character around the screen. Whether it’s 2D or 3D, a shooter or an RPG, most games will put the player in control of a character that then has to walk, run, jump or fly around the screen. Because moving around seems so basic,…

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Board Game Design Board games Game Design NarrativeApril 27, 2019April 26, 2019

Can Realism in Games go too Far?

Games, both digital and tabletop, have been undergoing an unprecedented explosion of creative growth over these past few decades. In Video Games the advancement of technology has allowed for incredible leaps forward in what is possible in this medium. As for tabletop games, the past few decades have brought wave after wave of innovative designs,…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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