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All articles filed in games

Game Design Game HistoryApril 27, 2020April 27, 2020

10 Mechanics You Didn’t Know Were Hidden in Popular Games

    Transcript: What’s up designers, welcome back to Rempton Games. One of the main things that separates games from other forms of entertainment is interactivity – the player has some power to guide the experience, although the exact amount of control can vary from game to game. This interactivity can be a huge benefit…

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Game Design Game Management Nintendo PokemonMarch 30, 2020March 30, 2020

Evolution Of Pokemon Designs – Generation 3

Transcript: Hey everybody, welcome back to Rempton Games. Today, it’s time for Part 3 of my ongoing “Evolution of Pokemon Designs” series, where I will be taking a look at the designs of Pokemon from Generation 3, and seeing how they have changed from the previous generations. To do so, I’m gonna be looking at…

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Game Design PokemonFebruary 15, 2020February 15, 2020

Evolution of Pokemon Designs – Gen 2

Transcript Note: This video is comparing designs of Pokemon, and thus is heavily focused on visual information that cannot truly be captured in text. Therefore, watching the video is highly recommended, if possible.  What’s up designers and welcome back to Rempton Games. Today I am super excited to take a look at the designs of…

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Game Design Legend Of Zelda Nintendo PuzzlesFebruary 1, 2020

Link’s Awakening and Fractal Game Design

Transcript What’s up designers and welcome back to Rempton Games! Fractals are, in my opinion, one of the coolest things out there. A fractal can be anything that shows self similarity at different scales, which basically means that it looks similar when you zoom in and out on it. Mathematics has come up with some…

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Game DesignJanuary 18, 2020

Run, Jump and Climb: Designing Fun Movement in Games

  In video games there are few things as fundamental as moving your character around the screen. Whether it’s 2D or 3D, a shooter or an RPG, most games will put the player in control of a character that then has to walk, run, jump or fly around the screen. Because moving around seems so…

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Board Game Design Board games card games Game Design Video GamesNovember 16, 2019November 18, 2019

Designing Interesting Decisions in Games (And When Not To)

Sid Meier, the designer behind the incredibly popular and influential Civilization series, once described games as “a series of interesting decisions”. In fact, it is the ability to make choices that is the core of what separates a game from a less interactive form of media, such as a book or a film. Whether it…

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card games Game Design Game HistoryNovember 1, 2019November 1, 2019

The Mystical History of Tarot Cards (History of Game Design)

Hello everybody, and welcome back to Rempton Games. Halloween is nearly upon us, so I’ve decided to do a special themed episode of History of Game Design to look at one of the spookiest game components out there – the Tarot deck. This deck is widely considered to have associations with magic and the occult,…

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Game Design Legend Of Zelda NintendoOctober 12, 2019October 12, 2019

Ocarina of Time Dungeons Ranked Part 2

Ocarina of Time is often considered to be one of the best games of all time, and it contains a dozen dungeons for Link to traverse through on his adventure. Not all these dungeons are made equal, which is why I decided to look at each dungeon from a game design perspective and give my…

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Game Design Legend Of Zelda NintendoOctober 5, 2019October 7, 2019

Ocarina of Time Dungeons Ranked Part 1

Ocarina of time is a game that holds a very special place in my heart, because it is one of the games that I poured countless hours into as a child. When I was really young Ocarina of Time was one of the only video games we had on the N64, and my siblings and…

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Game DesignAugust 3, 2019August 2, 2019

Avoiding Helplessness – The Worst Feeling in Games

One of the greatest things about video games is the way they can evoke emotion in the player. Whether it’s the anxiousness and apprehension of sneaking down a narrow corridor, keeping an eye out for mutant monsters around every corner or the triumph of finally toppling an overwhelming enemy, games can make players feel a…

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Blogs I Follow

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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