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All articles filed in remptongames

fictional games Game DesignAugust 24, 2020

What’s Wrong With Quidditch? – (Fantasy Game Design Studies)

Quidditch is one of the most famous of all fictional fantasy games and sports – and one of the most flawed. Where does this game go wrong, and how can it be fixed?

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Game Design game development Game HistoryAugust 10, 2020

Deciphering Religious Symbolism in Halo

Transcript: What’s up designers, and welcome back to Rempton Games. In case you’ve been living under a rock for the past 20 years, Halo is a franchise of science fiction FPS’s that, for a period in the early to mid 2000’s, was basically the biggest video-game franchise on the planet. I’ve never been a big…

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Game Design Game History Game Management Nintendo PokemonJuly 20, 2020

Evolution of Pokemon Design – Generation 5

In this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.

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Game AI Nintendo PokemonJune 22, 2020

How I Taught an AI to Play Pokemon Emerald

Transcript: What’s up designers, and welcome back to Rempton Games. What you just saw was an artificial intelligence that I built at the end of 2018 to autonomously play Pokemon Emerald. Today, I want to share with you all how I designed and built this AI, talk about some of the principles behind it, and…

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Game Business Video GamesJune 8, 2020June 8, 2020

How Much Should Video Games Cost?

Transcript: What’s up designers, welcome back to Rempton Games. Today, I’m gonna be looking at a pretty complicated and controversial topic – the price of games. With that I will be touching on a number of other topics, such as loot boxes, subscriptions, and paid DLC, and if those things make you mad I ask…

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competitive games Game Design game development Game History Nintendo PokemonMay 25, 2020

Evolution of Pokemon Design – Generation 4

Transcript What’s up designers, and welcome back to Rempton Games. In today’s installment of “Evolution of Pokemon Design” we will be taking a look at the Pokemon’s fourth generation, which includes the games Diamond, Pearl and Platinum. As we are currently in Gen 8, this marks a big moment for this series as we are…

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Game Design Game HistoryApril 27, 2020April 27, 2020

10 Mechanics You Didn’t Know Were Hidden in Popular Games

    Transcript: What’s up designers, welcome back to Rempton Games. One of the main things that separates games from other forms of entertainment is interactivity – the player has some power to guide the experience, although the exact amount of control can vary from game to game. This interactivity can be a huge benefit…

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competitive games Game ShowsApril 13, 2020April 13, 2020

The Secrets to Becoming a Jeopardy Champion

Transcript: Hey everybody, and welcome back to Rempton Games. Today, I want to take a look at what it takes to win big at the classic Trivia Gameshow, Jeopardy. If you want to compete well in Jeopardy, it goes without saying that you’ll need to know a thing or two about a thing or two.…

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Game Design Game Management Nintendo PokemonMarch 30, 2020March 30, 2020

Evolution Of Pokemon Designs – Generation 3

Transcript: Hey everybody, welcome back to Rempton Games. Today, it’s time for Part 3 of my ongoing “Evolution of Pokemon Designs” series, where I will be taking a look at the designs of Pokemon from Generation 3, and seeing how they have changed from the previous generations. To do so, I’m gonna be looking at…

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Game Design game development Game Management NintendoMarch 16, 2020March 16, 2020

What Does It Take To Get A Character In Smash?

Transcript: Hey everybody, and welcome to RemptonGames. Today, I want to talk about the Super Smash Bros. series. These games are freakin’ awesome, in more ways than one. From the core fighting mechanics, which still stand out from pretty much every other fighting game except for those who are deliberately copying them, to the sheer…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

The Dice Section

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

JAMESMATHE.COM – TURKEY

One Thousand XP

League of Gamemakers

RSS Feed - Magic: The Gathering

Kickstarter News Archive

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

http://www.mechanics-and-meeples.com

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