


The Many Faces of Gwent
What’s up designers, and welcome back to Rempton Games. Today I want to take a look at Gwent, the fictional card game from the Witcher universe that was turned into a standalone TCG. I’m going to be talking about the inspiration behind the game, the various different versions of it, and giving my thoughts on…
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Redesigning Pokemon Based on Reddit Suggestions
After making 8 videos about Pokemon design I decided to try it for myself! I took suggestions from Reddit (along with a few of my own ideas), and came up with 5 new designs. What Pokemon should I redesign next?
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How To Solve the Queen’s Problem – TCG Design Academy
Welcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today’s episode looks at one of the most fundamental issues that can affect any TCG – the Queen’s Problem. How do you stop players from just filling their decks with all the most overpowered cards? Let’s find out!
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Evolution of Pokemon Designs – Sword and Shield (Generation 8)
We made it! Today we finally talk about the most recent games in the series, Pokemon Sword and Shield. As always, we will take a look at the major design trends and themes of this generation, and how the designs have changed from previous generations!
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Basketball – History of Game Design
Transcript: What’s up designers, welcome back to Rempton Games. In today’s History of Game Design we are going to be looking at the sport of Basketball. We will be talking about how the game got started, how it grew, and how the game itself has changed over time. Without further ado, let’s get started. Basketball…
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Generation 6 – (Evolution of Pokemon Designs)
We are finally back with the Evolution of Pokemon Designs series, this time focusing on Generation 6 – Pokemon X and Y. As always we look at the designs of these Pokemon to see common themes and trends among them, stylistic changes from previous generations, and how new mechanics and technology have influenced the designs.
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What’s Wrong With Quidditch? – (Fantasy Game Design Studies)
Quidditch is one of the most famous of all fictional fantasy games and sports – and one of the most flawed. Where does this game go wrong, and how can it be fixed?
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Deciphering Religious Symbolism in Halo
Transcript: What’s up designers, and welcome back to Rempton Games. In case you’ve been living under a rock for the past 20 years, Halo is a franchise of science fiction FPS’s that, for a period in the early to mid 2000’s, was basically the biggest video-game franchise on the planet. I’ve never been a big…
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Richard Garfield – Game Designer Spotlight
Transcript: What’s up designers, and welcome back to Rempton Games. In today’s episode of History of Game Design we are going to be looking at the master of the multiverse, the tycoon of trading cards, the flying purple hippopotamus himself, Richard Garfield, PHD. As always, we are going to be taking a look at his…
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