Magic: The Gathering (often simply referred to as Magic) is the oldest and most successful trading card game on the planet, and is one of the most successful tabletop games to ever exist. Magic, which was first released in 1993, has been around for over 25 years and is still going strong. It has millions…Read More
Video Article – History of Game Design Part 1: Race Games
For this week’s article I made a new video based on the article History of Game Design: The Oldest Games in the World. The topic was chosen by my followers over at the Rempton Games twitter account. I hope you enjoy, and I’ll see you next week!Read More
Beyond Riot Games: The Problem of Discrimination Against Women in Video Games
If you pay attention to news in the video game industry, you are probably already familiar with the current situation surrounding Riot Games. If you don’t, there are many articles already explaining the situation. For those who don’t want to read through any of those articles, the very brief recap is this: Riot games is…Read More
History of Game Design: Checkmate!
Hey everybody! For those who only started following this blog recently, you may not know that I have been doing a series on the history of game design, where I look at how games have evolved over time. Last year I did an article on Race Games, and another one on War Games. However, the…Read More
Game Designer Spotlight: Shigeru Miyamoto
If you asked a random person on the street to name five novelists, or five movie directors, most people would probably be able to give you an answer. People like Steven King or George Lucas have become household names due to their connections with some of the most beloved fictional works, and rightly so. If…Read More
The Pokemon Formula: Predicting Generation 8
Pokemon is one of the biggest gaming franchises in the world right now, and is a franchise that has been a part of my life since the anime first started airing. I remember playing the early games on my Gameboy, watching the movies in the theater and trying to collect all of the toys from…Read More
Game Classics: Lessons from Mario Part 2
Hey everbody! It’s been a few weeks since I’ve posted but I am finally back. In the last article (which you can find here) I started talking about some of the early Mario games and the design lessons that could be learned from them. This week’s article is going to be a continuation of that…Read More
Game Classics: Lessons from Mario Part 1
A few weeks ago, Nintendo released Mario Odyssey, their first main series 3D Mario game since Mario Galaxy 2 in 2010. I have been a huge fan of these games since Super Mario 64, so naturally I picked it up as soon as possible. Since then I have been enjoying the game immensely, and it…Read More
History of Game Design: This Means War!
A few weeks ago I wrote an article describing some of the most ancient games of all time, known as race games (if you haven’t read it, you can check it out here). Today, I am going to continue this series by examining another very ancient category of board games – war strategy games. One…Read More
Putting the ‘C’ in ‘CCG’: Does Being Collectable Help or Hurt these Games?
Collectible card games are some of the most divisive types of games out there. There are those that love them dearly, and amass huge collections consisting of thousands of cards. On the other hand, there are those who refuse to touch them with a ten foot pole. While there are many reasons for this divide,…Read More