Why TCGs are Impossible to Balance

What’s up, designers, and welcome back to Rempton Games. If you’ve played trading card games for a while, you’ve probably seen an overpowered new card burst onto the scene and totally wreck the entire meta, to the point where it seems like everybody is using it. On the other hand, you’ve probably opened entire packs…

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How To Solve the Queen’s Problem – TCG Design Academy

Welcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today’s episode looks at one of the most fundamental issues that can affect any TCG – the Queen’s Problem. How do you stop players from just filling their decks with all the most overpowered cards? Let’s find out!

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What Would Happen if Magic: The Gathering Added a Sixth Color?

Hey everybody! Today’s topic is one that I am extremely interested in talking about. What would happen if Magic: The Gathering added a sixth color? Color Me Interested Before we jump into it, let’s start with a little background. Magic: The Gathering is a trading card game – actually the world’s first trading card game…

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Paying the Price: Drawing Cards in Magic: The Gathering

  Hey everybody! Nearly two months ago I wrote an article about evaluating different creatures in Magic: The Gathering (which you can find here). Today, I plan to do the same thing, but with spell abilities instead. If you are interested in designing your own trading card game, or simply want to learn more about…

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