Everybody loves powerful cards, but how do you know when something is TOO powerful? In this video I look at the 5 most common categories of broken cards to see why they are so powerful, and see how to learn from past design mistakes.
Read More
Everybody loves powerful cards, but how do you know when something is TOO powerful? In this video I look at the 5 most common categories of broken cards to see why they are so powerful, and see how to learn from past design mistakes.
Read MoreDid you know at one point Pokemon Red and Green were only going to include 30 different Pokemon? Or that one of the designers of Pikachu liked him so much that he intentionally made him hard to find, because he didn’t want anybody else to catch one? Or that in the middle of development all…
Read MoreWhat’s up designers, and welcome back to Rempton Games. Today I want to take a look at Gwent, the fictional card game from the Witcher universe that was turned into a standalone TCG. I’m going to be talking about the inspiration behind the game, the various different versions of it, and giving my thoughts on…
Read MoreAfter making 8 videos about Pokemon design I decided to try it for myself! I took suggestions from Reddit (along with a few of my own ideas), and came up with 5 new designs. What Pokemon should I redesign next?
Read MoreWelcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today’s episode looks at one of the most fundamental issues that can affect any TCG – the Queen’s Problem. How do you stop players from just filling their decks with all the most overpowered cards? Let’s find out!
Read MoreWe made it! Today we finally talk about the most recent games in the series, Pokemon Sword and Shield. As always, we will take a look at the major design trends and themes of this generation, and how the designs have changed from previous generations!
Read MoreIf you want to learn how to beat your friends and family at Catan, you’ve come to the right place. I’ve collected tips and strategies from all over the internet, including from World Championship level players, to take your game to the next level.
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. I know I haven’t posted in a while, but I am finally back with some new Pokemon AI content. Specifically, I decided to try my hand at making an AI (or actually, a couple AIs) for Pokemon Showdown. In this video we will first be…
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In today’s episode of Game Designer Spotlight, we will be looking at the legendary designer behind some of Nintendo’s biggest franchises – Shigeru Miyamoto. We will look at his history, the design philosophy he used to design games like Super Mario Bros, The Legend of…
Read MoreGames with hidden depth!
Reviews & Previews of Indie and Kickstarted Games
We believe in creating memorable, beautiful, fun games.
About Board Games of All Sorts — but Especially Eurogames