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Board Game Design Game Design Game ManagementJanuary 12, 2019January 15, 2019

A Morale Victory Part 1: Giving Players a Chance to Win

Playing a game is an emotional activity. Whether is be a rush of excitement when you take down a difficult enemy, or a sense of dread as your omens tick up one by one and you wait for the haunt to begin, a good game should try to create strong feelings in its players. These…

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resolutionsJanuary 5, 2019January 2, 2019

Rempton Resolutions 2019: My Game Design Goals for the New Year

Hey everybody, I’m very sorry that I wasn’t able to get a new article up last week. I have been traveling a lot this holiday season and that has made it difficult to keep up with everything, but I will be back to my regular schedule next week with a new design article. This week,…

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Game DesignDecember 31, 2018

First Vs Third Person: A Matter of Perspective (Repost)

Hey everybody, due to Christmas and traveling to see my family I was unable to get out my regularly scheduled blog post out this week. That post will (hopefully) be posted next week, which means that this will be the last article of 2018. For everybody who follows this blog, I just want to say…

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Game Design NarrativeDecember 22, 2018December 21, 2018

How Games take the Player through The Hero’s Journey: Part 3 – Return

A few weeks ago I began a series of articles about the Hero’s Journey, and ancient story structure that can be found in everything from historical epics to modern blockbusters. This series is designed to break down this structure, give an example of how it is used (using the original Star Wars trilogy as an…

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Game Design Narrative UncategorizedDecember 15, 2018December 15, 2018

How Games take the Player through The Hero’s Journey: Part 2 – Initiation

Last week I started a series of three articles that describe how the process of playing games can mirror one of the most ancient storytelling structures of all time, The Hero’s Journey. Last week’s article was centered around the first stage of the journey, known as Departure (if you missed it you can find it…

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NarrativeDecember 8, 2018December 11, 2018

How Games take the Player through The Hero’s Journey: Part 1 – Departure

On this blog I mostly write about games. I love playing games, but that is only one of my passions. Other than games, my biggest hobby is watching films. I have written some articles in the past that combine these two loves, such as analyzing Ready Player One from a game design perspective or looking…

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Game DesignDecember 1, 2018December 1, 2018

Introducing the Game Designer’s Dictionary

This week was a very busy week for me, so I actually do not have a new article for you. Instead, I would like to introduce you all to a new project I am working on – the Game Designer’s Dictionary. For this project I am planning to compile a comprehensive collection of gaming and…

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Game Business Narrative Puzzles TheoriesNovember 24, 2018November 23, 2018

What you Give is What you Get: Environmental Storytelling in Games

You are walking down the darkened forest path, sunlight peeking through the canopy of leaves in a mottled pattern upon the ground. Your sword is drawn in your right hand – in your left you keep a healing potion at the ready. You move cautiously, scanning left and right as you go. Who knows what…

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Accessibility Game History Game ManagementNovember 17, 2018

Beyond Riot Games: The Problem of Discrimination Against Women in Video Games

If you pay attention to news in the video game industry, you are probably already familiar with the current situation surrounding Riot Games. If you don’t, there are many articles already explaining the situation. For those who don’t want to read through any of those articles, the very brief recap is this: Riot games is…

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Board Game Design competitive games Game DesignNovember 10, 2018November 9, 2018

The Tiers we Cry: Why Tiers Exist in Competitive Games

If you’ve ever played a competitive game, you’ve probably been in a situation where you fall in love with a character, weapon, skill or deck, only to discover that it is not competitively viable. You may do your best to try and discover a new strategy, or a new combo that will make your choice…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

The Dice Section

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

JAMESMATHE.COM – TURKEY

One Thousand XP

League of Gamemakers

RSS Feed - Magic: The Gathering

Kickstarter News Archive

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

http://www.mechanics-and-meeples.com

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