Collectible card games are some of the most divisive types of games out there. There are those that love them dearly, and amass huge collections consisting of thousands of cards. On the other hand, there are those who refuse to touch them with a ten foot pole. While there are many reasons for this divide,…
Read MoreCounters and Removal: The Importance of Interactivity
Several weeks back I began a series in which I dissected and comparing Magic: The Gathering sets, with an emphasis on drafting. In the first part I take a broad overview of the sets and set up the foundation for the rest of the series. In Part 2 I take a closer look at linear…
Read MoreOoh Shiny! The Power of Rarity in Collectible Card Games
Hey y’all, it’s Caleb from the future. Due to the fact that I am getting married in 2 days, I am not able to write a new article for this week. Instead, I have decided to re-post this article from a few months ago that not a lot of readers have seen. Next week I…
Read MoreLinear? I Hardly Knew Her!
An Important Announcement Before I begin today’s article, I just want to say that I will not be posting any new articles for the next two weeks, because I am getting married! Next week is my wedding, and the week after that is my honeymoon. After that, I will continue to post every Thursday as…
Read MoreDesigning The Ultimate Draft: Part 1
In today’s article, I am going to be examining card drafting, and how to design a set to draft well. Normally I try to make my articles applicable to as many different games as possible, but today I am going to try something a bit different. Today I am going to be focusing entirely on…
Read MoreA Re-Source of Pride: Designing Resource Systems in Collectible Games
Last week I started a new series of articles diving deep into various topics dealing with game design. Today’s topic continues this series with a look at designing resource systems. This article will be mostly focused on collectible games, especially trading card games. In this article I will be looking at why to include a…
Read MoreDigging Deep with Power Creep
This Time For Real! A few weeks back, I wrote a pair of articles where I gave my thoughts on the basic game design of Yu-Gi-Oh, which you can find here (part 1 and part 2). I originally wrote those articles with the intention of providing a comprehensive look at the positive and negative aspects…
Read MoreDeep Dive: Is Yu-Gi-Oh A Bad Game? Part 1
For a huge portion of my childhood, Yu-Gi-Oh was my favorite game of all. I played it every day with my friends, spent way too much of my parents money on it, and even went to a couple of tournaments. However, in the past few years I have found it more and more difficult to…
Read MoreOoh Shiny! The Power of Rarity in Collectible Card Games
One of my favorite types of games is the Trading Card Genre. Few feelings can beat the excitement of opening a new random pack and seeing what is inside. True, most of the cards will probably end up in a dusty box under a bed somewhere, but one card can make it all worth it.…
Read MoreKaijudon’t Go Breaking My Heart
This week I am going to try something a bit different, and talk about the history of the collectible card game Kaijudo. This is one of my personal favorite stories in gaming history, and I hope that you will enjoy it as well. Without further ado, lets get started! The Magic Touch The story of…
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