Richard Garfield – Game Designer Spotlight

Transcript: What’s up designers, and welcome back to Rempton Games. In today’s episode of History of Game Design we are going to be looking at the master of the multiverse, the tycoon of trading cards, the flying purple hippopotamus himself, Richard Garfield, PHD. As always, we are going to be taking a look at his…

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What Would Happen if Magic: The Gathering Added a Sixth Color?

Hey everybody! Today’s topic is one that I am extremely interested in talking about. What would happen if Magic: The Gathering added a sixth color? Color Me Interested Before we jump into it, let’s start with a little background. Magic: The Gathering is a trading card game – actually the world’s first trading card game…

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Welcome to The Galaxy! The Design of Vitae Quest Part 1

Today’s article is going to be a little different from previous weeks. The reason for this is, for the first time ever I am going to be talking about the design process of Vitae Quest, which is my first serious board game design, and my current primary design focus. Because this game is still in…

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Counters and Removal: The Importance of Interactivity

Several weeks back I began a series in which I dissected and comparing Magic: The Gathering sets, with an emphasis on drafting. In the first part I take a broad overview of the sets and set up the foundation for the rest of the series. In Part 2 I take a closer look at linear…

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A Re-Source of Pride: Designing Resource Systems in Collectible Games

Last week I started a new series of articles diving deep into various topics dealing with game design. Today’s topic continues this series with a look at designing resource systems. This article will be mostly focused on collectible games, especially trading card games. In this article I will be looking at why to include a…

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