Why TCGs are Impossible to Balance

What’s up, designers, and welcome back to Rempton Games. If you’ve played trading card games for a while, you’ve probably seen an overpowered new card burst onto the scene and totally wreck the entire meta, to the point where it seems like everybody is using it. On the other hand, you’ve probably opened entire packs…

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How To Solve the Queen’s Problem – TCG Design Academy

Welcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today’s episode looks at one of the most fundamental issues that can affect any TCG – the Queen’s Problem. How do you stop players from just filling their decks with all the most overpowered cards? Let’s find out!

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Richard Garfield – Game Designer Spotlight

Transcript: What’s up designers, and welcome back to Rempton Games. In today’s episode of History of Game Design we are going to be looking at the master of the multiverse, the tycoon of trading cards, the flying purple hippopotamus himself, Richard Garfield, PHD. As always, we are going to be taking a look at his…

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What Would Happen if Magic: The Gathering Added a Sixth Color?

Hey everybody! Today’s topic is one that I am extremely interested in talking about. What would happen if Magic: The Gathering added a sixth color? Color Me Interested Before we jump into it, let’s start with a little background. Magic: The Gathering is a trading card game – actually the world’s first trading card game…

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Welcome to The Galaxy! The Design of Vitae Quest Part 1

Today’s article is going to be a little different from previous weeks. The reason for this is, for the first time ever I am going to be talking about the design process of Vitae Quest, which is my first serious board game design, and my current primary design focus. Because this game is still in…

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