What’s up everybody? I know in my last video I said that I would be talking about the lore of the Mario series, but Pokemon Sword and Shield have come out recently so I have a lot of Pokemon on my mind. Now, if you have been paying any attention to the Pokemon community over…
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Lessons Learned from the Development of Vicious Circle
This summer I have been interning at Rooster Teeth Games, and for most of that time the team has been focused on one thing – launching Vicious Circle. Now that the release date (August 13th!) is nearly upon us, I thought it was finally time to share with all of you the story of how…
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Are there Games Computers Can’t Play?
In May 1997,World Chess Champion Garry Kasparov went face to face against his greatest challenger. That challenger’s name was Deep Blue, and it was a chess playing computer developed by IBM. Kasparov had already defeated Deep Blue in a best-of 6 match the previous year, but now it was back and better than ever. While…
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Video Article – History of Game Design Part 1: Race Games
For this week’s article I made a new video based on the article History of Game Design: The Oldest Games in the World. The topic was chosen by my followers over at the Rempton Games twitter account. I hope you enjoy, and I’ll see you next week!
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The Tiers we Cry: Why Tiers Exist in Competitive Games (Repost)
Hey everybody, unfortunately do to unforeseen events in my personal life I was unable to write a new post this week. However, fear not! While there is no new article this week, I can say that next week will (fingers crossed, if everything goes smoothly) be my first video article! In the mean time, please…
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Know Thy Enemy: Designing for Yomi in Games
There are few thrills in gaming greater than predicting your opponent’s move and responding perfectly. Whether it’s getting a perfect parry in Smash Ultimate and following up with a devastating combo or knowing exactly which trap card your opponent just played face-down, these moments are always extremely satisfying and can often become stories that are…
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Analyzing Fictional Games: Quidditch
When I was younger there was nothing I wanted to be more than a wizard. I started reading the Harry Potter books when I was in elementary school, and from that moment on I dreamed about what it would be like if I got a letter to Hogwarts. I imagined the spells I would cast,…
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A Morale Victory Part 2: Making Choices Matter
Hey everyone! Last week I started a two-part article on maintaining player morale. Player morale, the feeling of confidence and enthusiasm that players have while playing the game, is a major factor in determining whether players will finish your game and want to play again. If you want players to keep coming back to your…
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The Tiers we Cry: Why Tiers Exist in Competitive Games
If you’ve ever played a competitive game, you’ve probably been in a situation where you fall in love with a character, weapon, skill or deck, only to discover that it is not competitively viable. You may do your best to try and discover a new strategy, or a new combo that will make your choice…
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