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All articles filed in competitive games

competitive games fictional gamesJanuary 26, 2019January 28, 2019

Analyzing Fictional Games: Quidditch

When I was younger there was nothing I wanted to be more than a wizard. I started reading the Harry Potter books when I was in elementary school, and from that moment on I dreamed about what it would be like if I got a letter to Hogwarts. I imagined the spells I would cast,…

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competitive games Game Design Game Management randomnessJanuary 19, 2019January 21, 2019

A Morale Victory Part 2: Making Choices Matter

Hey everyone! Last week I started a two-part article on maintaining player morale. Player morale, the feeling of confidence and enthusiasm that players have while playing the game, is a major factor in determining whether players will finish your game and want to play again. If you want players to keep coming back to your…

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Board Game Design competitive games Game DesignNovember 10, 2018November 9, 2018

The Tiers we Cry: Why Tiers Exist in Competitive Games

If you’ve ever played a competitive game, you’ve probably been in a situation where you fall in love with a character, weapon, skill or deck, only to discover that it is not competitively viable. You may do your best to try and discover a new strategy, or a new combo that will make your choice…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

The WordPress.com Blog

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames