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All articles filed in Video Games

Game DesignAugust 3, 2019August 2, 2019

Avoiding Helplessness – The Worst Feeling in Games

One of the greatest things about video games is the way they can evoke emotion in the player. Whether it’s the anxiousness and apprehension of sneaking down a narrow corridor, keeping an eye out for mutant monsters around every corner or the triumph of finally toppling an overwhelming enemy, games can make players feel a…

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Board games cooperative games Game Business game design in real lifeJuly 27, 2019July 26, 2019

Game Design in Real Life: The Benefits of Playing Games

All too often, whether in the news or in movies and television, people decry the supposed negative effects of video games. Whether this means claiming that violent games are to blame for school shootings (which they absolutely are not), or that they get children addicted to gambling (maybe don’t put gambling in your game, just…

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Game DesignJuly 13, 2019July 15, 2019

More Than Meets the Eye: The Secrets of Dynamic Difficulty Adjustment

In last week’s article I examined some of the most interesting and common hidden mechanics in games. However, there is one category of hidden mechanics that is more varied and pervasive than any other – mechanics that adjust the game’s difficulty and balance. These mechanics are collectively known as dynamic difficulty adjustment. Dynamic difficulty adjustment…

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Game Design game development UncategorizedJuly 6, 2019July 4, 2019

Behind the Curtain: Uncovering Secret Hidden Game Mechanics

Video games are a wonderfully unique art form because of the way they create experiences. Because you, the player, control what happens it creates a level of immersion and investment that cannot be matched by any other medium. You aren’t just watching something happen – you are making it happen. Shaping these experiences is what…

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Game DesignJune 29, 2019June 28, 2019

Run, Jump and Climb: Designing Fun Movement in Games

In video games there are few things as fundamental as moving your character around the screen. Whether it’s 2D or 3D, a shooter or an RPG, most games will put the player in control of a character that then has to walk, run, jump or fly around the screen. Because moving around seems so basic,…

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Accessibility Game Design game development Game ManagementJune 22, 2019June 24, 2019

The Difficulty Dilemma Part 2

Last week I began this two part article about the concept of difficulty in games. In part 1 (which you can find here) I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty settings to their games. In this part I am instead…

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Accessibility Game Business Game Design Game HistoryJune 15, 2019June 14, 2019

The Difficulty Dilemma Part 1

Lately I have been playing through the game Sekiro: Shadows Die Twice and I can confirm that the rumors are true – this game is hard as heck. This is pretty much par for the course for FromSoftware, the makers of Sekiro, who are well known for making BloodBorne and the Dark Souls series. These…

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Deep Dive Game Design StrategyFebruary 24, 2018April 21, 2018

Cut, Crush and Cover Pt 2: Rock-Paper-Scissors Strategy in Other Games

Hey everybody! Last week, we talked about a number of different strategies that can be used to win at the game of Rock-Paper Scissors (if you missed it, you can find it here). This week, we are going to go a step further and see how these strategies can be applied to other games. It’s…

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Game Design Game History Mario NintendoDecember 1, 2017December 1, 2017

Game Classics: Lessons from Mario Part 2

Hey everbody! It’s been a few weeks since I’ve posted but I am finally back. In the last article (which you can find here) I started talking about some of the early Mario games and the design lessons that could be learned from them. This week’s article is going to be a continuation of that…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

The Dice Section

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

JAMESMATHE.COM – TURKEY

One Thousand XP

League of Gamemakers

RSS Feed - Magic: The Gathering

Kickstarter News Archive

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

http://www.mechanics-and-meeples.com

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