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All articles filed in Game Design

competitive games Game Design Game Management randomnessJanuary 19, 2019January 21, 2019

A Morale Victory Part 2: Making Choices Matter

Hey everyone! Last week I started a two-part article on maintaining player morale. Player morale, the feeling of confidence and enthusiasm that players have while playing the game, is a major factor in determining whether players will finish your game and want to play again. If you want players to keep coming back to your…

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Board Game Design Game Design Game ManagementJanuary 12, 2019January 15, 2019

A Morale Victory Part 1: Giving Players a Chance to Win

Playing a game is an emotional activity. Whether is be a rush of excitement when you take down a difficult enemy, or a sense of dread as your omens tick up one by one and you wait for the haunt to begin, a good game should try to create strong feelings in its players. These…

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Game DesignDecember 31, 2018

First Vs Third Person: A Matter of Perspective (Repost)

Hey everybody, due to Christmas and traveling to see my family I was unable to get out my regularly scheduled blog post out this week. That post will (hopefully) be posted next week, which means that this will be the last article of 2018. For everybody who follows this blog, I just want to say…

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Game Design NarrativeDecember 22, 2018December 21, 2018

How Games take the Player through The Hero’s Journey: Part 3 – Return

A few weeks ago I began a series of articles about the Hero’s Journey, and ancient story structure that can be found in everything from historical epics to modern blockbusters. This series is designed to break down this structure, give an example of how it is used (using the original Star Wars trilogy as an…

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Game Design Narrative UncategorizedDecember 15, 2018December 15, 2018

How Games take the Player through The Hero’s Journey: Part 2 – Initiation

Last week I started a series of three articles that describe how the process of playing games can mirror one of the most ancient storytelling structures of all time, The Hero’s Journey. Last week’s article was centered around the first stage of the journey, known as Departure (if you missed it you can find it…

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Game DesignDecember 1, 2018December 1, 2018

Introducing the Game Designer’s Dictionary

This week was a very busy week for me, so I actually do not have a new article for you. Instead, I would like to introduce you all to a new project I am working on – the Game Designer’s Dictionary. For this project I am planning to compile a comprehensive collection of gaming and…

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Board Game Design competitive games Game DesignNovember 10, 2018November 9, 2018

The Tiers we Cry: Why Tiers Exist in Competitive Games

If you’ve ever played a competitive game, you’ve probably been in a situation where you fall in love with a character, weapon, skill or deck, only to discover that it is not competitively viable. You may do your best to try and discover a new strategy, or a new combo that will make your choice…

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Accessibility Game DesignOctober 20, 2018October 19, 2018

How Does this Door Work?: Discoverability in Game Design

Have you ever encountered a door that simply refused to behave logically? Maybe it was so obvious that it was a pull door, yet turned out to require pushing instead. Or perhaps the signals were simply unclear, and either way seemed equally likely. Perhaps the door even had a helpful written sign on it to…

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Board Game Design Board games cooperative games Game DesignOctober 13, 2018October 19, 2018

Breaking the Boundaries of Game Design

Art forms can be more or less characterized by periods of stasis and evolution. A particular period of art reaches a level of equilibrium, then a new movement begins to emerge that upends the previously established state. This could be the discovery of a new artistic principle such as point perspective, or it could be…

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Designer Spotlight Game Design UncategorizedSeptember 29, 2018September 28, 2018

Game Designer Spotlight: Reiner Knizia

Hey everybody, and welcome to the second installment of the “Game Designer Spotlight” series. If you haven’t yet, check out the first entry – on famed Nintendo designer Shigeru Miyamoto. Today’s spotlighted designer – Reiner Knizia – was chosen through a Twitter poll on the RemptonGames twitter page – this is my first time doing…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

The Dice Section

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

JAMESMATHE.COM – TURKEY

One Thousand XP

League of Gamemakers

RSS Feed - Magic: The Gathering

Kickstarter News Archive

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

http://www.mechanics-and-meeples.com

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