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All articles filed in Game Design

Accessibility Game Design game development Game ManagementJune 22, 2019June 24, 2019

The Difficulty Dilemma Part 2

Last week I began this two part article about the concept of difficulty in games. In part 1 (which you can find here) I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty settings to their games. In this part I am instead…

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Accessibility Game Business Game Design Game HistoryJune 15, 2019June 14, 2019

The Difficulty Dilemma Part 1

Lately I have been playing through the game Sekiro: Shadows Die Twice and I can confirm that the rumors are true – this game is hard as heck. This is pretty much par for the course for FromSoftware, the makers of Sekiro, who are well known for making BloodBorne and the Dark Souls series. These…

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Designer Spotlight Game Business Game HistoryJune 8, 2019June 10, 2019

Game Designer Spotlight: Hideo Kojima

With all of the buzz around Death Stranding, including the recent release date reveal, it’s designer Hideo Kojima has been on a lot of people’s minds lately. Even though very little is still known about this game, the simple fact that it is Kojima’s first independent work makes it worthy of hype, intrigue, and over-analysis.…

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Game Design game development Game HistoryJune 1, 2019May 31, 2019

History of Game Design: The Suprisingly Ancient Origins of Pinball

When I think of Pinball machines my mind is filled with contradictions. With its blinking electronic displays and sounds it seems incredibly modern, and yet its inherently mechanical nature makes it feel like a relic of a bygone era. Its mechanics are so simple, and yet mastering them and learning the unique intricacies of a…

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Game Business Game Design Game ManagementMay 27, 2019

Beating Feature Creep (Repost)

Hey everybody, as mentioned in last week’s post I had to move across the country this week, so I did not have time to write a new article this week. However, there should be a brand new article up at the regular time this Saturday, so keep an eye out for that. I will be…

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Board games competitive gamesMay 11, 2019May 10, 2019

Are there Games Computers Can’t Play?

In May 1997,World Chess Champion Garry Kasparov went face to face against his greatest challenger. That challenger’s name was Deep Blue, and it was a chess playing computer developed by IBM. Kasparov had already defeated Deep Blue in a best-of 6 match the previous year, but now it was back and better than ever. While…

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Board Game Design Board games Game Design NarrativeApril 27, 2019April 26, 2019

Can Realism in Games go too Far?

Games, both digital and tabletop, have been undergoing an unprecedented explosion of creative growth over these past few decades. In Video Games the advancement of technology has allowed for incredible leaps forward in what is possible in this medium. As for tabletop games, the past few decades have brought wave after wave of innovative designs,…

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Game Business Game History Game Management Magic: The GatheringApril 20, 2019April 19, 2019

Why the Magic: The Gathering Bubble Hasn’t Burst

Magic: The Gathering (often simply referred to as Magic) is the oldest and most successful trading card game on the planet, and is one of the most successful tabletop games to ever exist. Magic, which was first released in 1993, has been around for over 25 years and is still going strong. It has millions…

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Board Game Design Game DesignApril 13, 2019April 12, 2019

Designing for Humans

Sometimes as a game designer it can be easy to treat your design as an end in itself. This is a problem that I occasionally fall into – you have so many ideas for your game, and it all seems to click together perfectly in your head. Then you end up bringing it to a…

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game development reviewsApril 6, 2019April 5, 2019

Game Design Book Reviews: Game Programming Patterns

This week I am trying something new, and reviewing a book that I recently finished reading. As you can see from the title of this article, the book I am going to look at today is Game Programming Patterns, Written by Robert Nystrom. This week is also a bit different from my usual articles in…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

Meeple Like Us

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

James Mathe – Entrepreneur, Designer, Publisher

One Thousand XP

https://www.leagueofgamemakers.com/

RSS Feed - Magic: The Gathering

The Kickstarter Blog

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

Mechanics & Meeples

About Board Games of All Sorts — but Especially Eurogames

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