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All articles filed in games

Game Design Legend Of Zelda NintendoOctober 12, 2019October 12, 2019

Ocarina of Time Dungeons Ranked Part 2

Ocarina of Time is often considered to be one of the best games of all time, and it contains a dozen dungeons for Link to traverse through on his adventure. Not all these dungeons are made equal, which is why I decided to look at each dungeon from a game design perspective and give my…

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Game Design Legend Of Zelda NintendoOctober 5, 2019October 7, 2019

Ocarina of Time Dungeons Ranked Part 1

Ocarina of time is a game that holds a very special place in my heart, because it is one of the games that I poured countless hours into as a child. When I was really young Ocarina of Time was one of the only video games we had on the N64, and my siblings and…

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Game DesignAugust 3, 2019August 2, 2019

Avoiding Helplessness – The Worst Feeling in Games

One of the greatest things about video games is the way they can evoke emotion in the player. Whether it’s the anxiousness and apprehension of sneaking down a narrow corridor, keeping an eye out for mutant monsters around every corner or the triumph of finally toppling an overwhelming enemy, games can make players feel a…

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Board games cooperative games Game Business game design in real lifeJuly 27, 2019July 26, 2019

Game Design in Real Life: The Benefits of Playing Games

All too often, whether in the news or in movies and television, people decry the supposed negative effects of video games. Whether this means claiming that violent games are to blame for school shootings (which they absolutely are not), or that they get children addicted to gambling (maybe don’t put gambling in your game, just…

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Board Game Design Board games Game DesignJuly 20, 2019July 19, 2019

Making Learning Fun: How Games Can be Used for Education

In November 2017 I wrote an article entitled “Game Design in Real Life: Gamification”. In that article I looked at how game design has been applied to real-world problems, such as fitness or *sigh* engaging with a brand. While most attempts at gamification are hacky at best and downright insulting at worst, there is one…

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Game Design game development UncategorizedJuly 6, 2019July 4, 2019

Behind the Curtain: Uncovering Secret Hidden Game Mechanics

Video games are a wonderfully unique art form because of the way they create experiences. Because you, the player, control what happens it creates a level of immersion and investment that cannot be matched by any other medium. You aren’t just watching something happen – you are making it happen. Shaping these experiences is what…

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Game DesignJune 29, 2019June 28, 2019

Run, Jump and Climb: Designing Fun Movement in Games

In video games there are few things as fundamental as moving your character around the screen. Whether it’s 2D or 3D, a shooter or an RPG, most games will put the player in control of a character that then has to walk, run, jump or fly around the screen. Because moving around seems so basic,…

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Accessibility Game Design game development Game ManagementJune 22, 2019June 24, 2019

The Difficulty Dilemma Part 2

Last week I began this two part article about the concept of difficulty in games. In part 1 (which you can find here) I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty settings to their games. In this part I am instead…

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Game Design game development Game HistoryJune 1, 2019May 31, 2019

History of Game Design: The Suprisingly Ancient Origins of Pinball

When I think of Pinball machines my mind is filled with contradictions. With its blinking electronic displays and sounds it seems incredibly modern, and yet its inherently mechanical nature makes it feel like a relic of a bygone era. Its mechanics are so simple, and yet mastering them and learning the unique intricacies of a…

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Game Design randomness StrategySeptember 8, 2018

Luck Vs Skill: The False Dichotomy (Repost)

Hey everybody – This week I had to grade research papers, so I did not have time to write a new post. The article that was scheduled for this week (about personality in games) will hopefully be up next Saturday. Until then, enjoy this post about the relationship between Luck and Skill in game design,…

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Caleb Compton Portfolio

Subsurface Games

Games with hidden depth!

Calebs's Time Clock

Final Project Timelog

3DTotal Games

The Dice Section

Yu-Gi-Oh Discussions

WordPress.com News

Daniel Solis

The Ludologist

Pixy Games UK

JAMESMATHE.COM – TURKEY

One Thousand XP

League of Gamemakers

RSS Feed - Magic: The Gathering

Kickstarter News Archive

The Indie Game Report (TIGR)

Reviews & Previews of Indie and Kickstarted Games

Cardboard Edison

Stonemaier Games

We believe in creating memorable, beautiful, fun games.

http://www.mechanics-and-meeples.com

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