I have always been interested in virtual creatures, and I finally got a chance to make some of my own! In this video I explain the ideas behind my project, including artificial life, reinforcement learning, and genetic algorithms!
Read More
I have always been interested in virtual creatures, and I finally got a chance to make some of my own! In this video I explain the ideas behind my project, including artificial life, reinforcement learning, and genetic algorithms!
Read MoreTranscript: What’s up designers, welcome back to Rempton Games. In today’s History of Game Design we are going to be looking at the sport of Basketball. We will be talking about how the game got started, how it grew, and how the game itself has changed over time. Without further ado, let’s get started. Basketball…
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. First, I want to apologize for not uploading in a while. I am completing my Master’s degree this semester, and I have been really busy these past several weeks finishing up my project and report, as well as looking for jobs after I graduate. I…
Read MoreWe are finally back with the Evolution of Pokemon Designs series, this time focusing on Generation 6 – Pokemon X and Y. As always we look at the designs of these Pokemon to see common themes and trends among them, stylistic changes from previous generations, and how new mechanics and technology have influenced the designs.
Read MoreQuidditch is one of the most famous of all fictional fantasy games and sports – and one of the most flawed. Where does this game go wrong, and how can it be fixed?
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In case you’ve been living under a rock for the past 20 years, Halo is a franchise of science fiction FPS’s that, for a period in the early to mid 2000’s, was basically the biggest video-game franchise on the planet. I’ve never been a big…
Read MoreIn this fifth installment we will take a look at the design of Pokemon in Generation 5 – Black and White. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations.
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. In today’s episode of History of Game Design we are going to be looking at the master of the multiverse, the tycoon of trading cards, the flying purple hippopotamus himself, Richard Garfield, PHD. As always, we are going to be taking a look at his…
Read MoreTranscript: What’s up designers, and welcome back to Rempton Games. What you just saw was an artificial intelligence that I built at the end of 2018 to autonomously play Pokemon Emerald. Today, I want to share with you all how I designed and built this AI, talk about some of the principles behind it, and…
Read MoreTranscript: What’s up designers, welcome back to Rempton Games. Today, I’m gonna be looking at a pretty complicated and controversial topic – the price of games. With that I will be touching on a number of other topics, such as loot boxes, subscriptions, and paid DLC, and if those things make you mad I ask…
Read MoreGames with hidden depth!
Reviews & Previews of Indie and Kickstarted Games
We believe in creating memorable, beautiful, fun games.
About Board Games of All Sorts — but Especially Eurogames